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[Freeciv-Dev] (PR#10511) infinite loop in creating starting positions
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[Freeciv-Dev] (PR#10511) infinite loop in creating starting positions

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10511) infinite loop in creating starting positions
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Fri, 22 Oct 2004 15:36:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10511 >

Jason Short wrote:
...
> This patch improves that.  I'd be rather surprised if starting position 
> placement ever fails after this.  Of course you may end up with a game 
> that's not playable.  But at least you'll have learned your lesson, and 
> won't blame the game.  It should be applied to both branches.
...

I am unable to apply this patch to the development or stable branches. 
Do I need another patch first?

BTW, the attached autogame rather reliably reproduces the problem on the 
development branch version

set size 3
set startpos 1
set gen 1
set aifill 5
set specials 300
set startunits cccxxx
set dispersion 1
set huts 0
set barbarians 0
normal

set landmass 85

set timeout -1
create Caesar
start

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