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[Freeciv-Dev] Re: (PR#10415) segfault in map_distance_vector() called f
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[Freeciv-Dev] Re: (PR#10415) segfault in map_distance_vector() called f

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10415) segfault in map_distance_vector() called from ... ai_hunter_manage()
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 4 Oct 2004 05:36:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10415 >

On Sun, Oct 03, 2004 at 11:22:20PM -0700, Jason Short wrote:
> 
> >From the backtrace I don't see how this could happen without memory
> corruption.  In the call to real_map_distance tile0 and tile1 are equal,
> however in the call to map_distance_vector tile1 is changed to "2".
 
what does the backtrace look like with CFLAGS="-g -O0" ?

-mike




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