[Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesia
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<URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=10047 >
> [jdorje - Sun Sep 26 05:48:56 2004]:
>
> Here is a new version of the patch. I fixed a bug in my changes to
> iterate_axe. Autogames are now identical.
And here's a new patch. I fixed a bug in map_to_canvas_pos and added
some header comments. I changed the gtk, xaw, and ftwl clients. But I
didn't change the win32 client because I can't compile it (seemingly an
unrelated bootstrap problem).
jason
tiles-3.diff.bz2
Description: application/bzip
- [Freeciv-Dev] Re: (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Per I. Mathisen, 2004/09/25
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/26
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates,
Jason Short via RT <=
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Marcelo Burda, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
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