[Freeciv-Dev] Re: (PR#10047) RFC: restructuring map code to not use cart
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10047 >
On Sat, 25 Sep 2004, Jason Short via RT wrote:
> I suspect the server is significantly faster under this patch. However
> this is hard to verify because autogames are different.
You can run and time one turn end of a large savegame.
> Most likely this is because of reordered myrand() calls somewhere
These myrand calls should be eliminated. In fact, I would like most myrand
calls to be eliminated, as far as at all possible. This is important for a
replay feature, to avoid frequent compatibility breaks.
> Having written this, I'm not not sure what to do with it.
It is a 1mb size patch! It is a good idea, though. Read over all of it
carefully then commit it, IMO. Splitting it up is a bad idea. But it would
be a good thing to find those changes that change autogames, because that
sounds icky.
- Per
- [Freeciv-Dev] Re: (PR#10047) RFC: restructuring map code to not use cartesian coordinates,
Per I. Mathisen <=
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/26
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/27
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Marcelo Burda, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
- [Freeciv-Dev] (PR#10047) RFC: restructuring map code to not use cartesian coordinates, Jason Short via RT, 2004/09/28
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