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[Freeciv-Dev] (PR#4584) Why is packet_short_city_sent for traderoutes.
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[Freeciv-Dev] (PR#4584) Why is packet_short_city_sent for traderoutes.

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4584) Why is packet_short_city_sent for traderoutes.
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 26 Sep 2004 10:08:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4584 >


Sat Feb 16 17:11:44 2002  Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:

        * server/citytools.c:

        Change the rules by which server sends info about a city to a
        player which isn't the owner. Previously if was required that the
        player sees the city. It is now also sufficient that the player
        has a traderoute with the city. This is necessary to update the
        tile_trade field of the city at the client.



http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2002/05/msg00606.html.gz
and related Changelog entry:

Sat Jun  1 20:22:59 2002  Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:

        * server/unithand.c:

        Notify the players about the other city so that they get the
        tile_trade value if a trade route gets established.

        Reported by Kenn Munro <kenn@xxxxxxxxxxxxxx>. Patch from me.


  - Caz




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