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[Freeciv-Dev] Re: (PR#4584) Why is packet_short_city_sent for traderoute
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[Freeciv-Dev] Re: (PR#4584) Why is packet_short_city_sent for traderoute

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4584) Why is packet_short_city_sent for traderoutes.
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 26 Sep 2004 10:16:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4584 >


  And even earlier:


Sat Feb  2 08:57:36 2002  Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>:

        * client/packhand.c, common/capstr.c, common/packets.c,
        common/packets.h, server/citytools.c:

        Add the tile_trade field to a packet_short_city. For the exact
        client side calculation of the benefit of trade routes it is
        necessary to know the tile_trade field of the other city. It is
        possible that the other city is an enemy city. Information for
        enemy cities are send using packet_short_city. The change sets the
        tile_trade field of a packet_short_city to non-zero if the
        receiving player has a city which has a traderoute with the city
        the packet is about. See also the change from "Sat Oct 6 21:02:01
        2001 (GMT)"

        Reveal the other endpoints of the traderoutes if a city is
        transfered.



  - Caz




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