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[Freeciv-Dev] Re: (PR#10276) Goto bug
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[Freeciv-Dev] Re: (PR#10276) Goto bug

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10276) Goto bug
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 25 Sep 2004 18:37:45 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10276 >

Benoit Hudson wrote:

> This is fine with me, although it's highly annoying to get units whose orders
> were canceled after I put all this time into making a beautiful path for the 
> unit
> (especially since now I'll have forgotten where this unit was supposed to go).
> I would support a goto that makes sure that the unit goes along the stated 
> path,
> but not necessarily at the stated time.

That's reasonable, except that if you aren't careful the unit may get 
stuck forever (waiting for an enemy city to move out of its way, for 
instance).

>  At the very least, I'd want the unit
> to be able to tell me where I was sending it.

You can do that by middle-clicking.

jason




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