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[Freeciv-Dev] (PR#10276) Goto bug
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[Freeciv-Dev] (PR#10276) Goto bug

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To: mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#10276) Goto bug
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Sat, 25 Sep 2004 18:18:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10276 >

> I absolutely do not want orders to turn into a client-side agent.  It
> should be a tool for the player, nothing more.  Doing otherwise just
> leads to escalading complication.

I'm not sure I understand the distinction between an agent and a tool.

> In particular, once the player has entered the path it should be
> followed exactly as shown.  If he wants to change it he can do so by
> making a new path.

This is fine with me, although it's highly annoying to get units whose orders
were canceled after I put all this time into making a beautiful path for the 
unit
(especially since now I'll have forgotten where this unit was supposed to go).
I would support a goto that makes sure that the unit goes along the stated path,
but not necessarily at the stated time.  At the very least, I'd want the unit
to be able to tell me where I was sending it.


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