[Freeciv-Dev] (PR#10283) "Disconnect" menu item
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10283) "Disconnect" menu item |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Fri, 24 Sep 2004 00:45:09 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10283 >
> [mstefek - Fri Sep 24 07:42:53 2004]:
> OK. Here's a patch.
And the missing patch
--
mateusz
? civgame-2500.sav.gz
? civgame-3000.sav.gz
? civgame-3500.sav.gz
? civgame-3950.sav.gz
? core.16019
? core.2862
? gdb_script
Index: clinet.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/clinet.c,v
retrieving revision 1.100
diff -u -r1.100 clinet.c
--- clinet.c 20 Jul 2004 17:13:52 -0000 1.100
+++ clinet.c 24 Sep 2004 07:43:28 -0000
@@ -74,6 +74,7 @@
#include "chatline_g.h"
#include "civclient.h"
#include "climisc.h"
+#include "connectdlg_common.h"
#include "connectdlg_g.h"
#include "dialogs_g.h" /* popdown_races_dialog() */
#include "gui_main_g.h" /* add_net_input(), remove_net_input()
*/
@@ -119,6 +120,8 @@
append_output_window(_("Lost connection to server!"));
freelog(LOG_NORMAL, "lost connection to server");
close_socket_nomessage(pc);
+ /* If we lost connection to the internal server - kill him */
+ client_kill_server();
}
/**************************************************************************
@@ -233,6 +236,9 @@
{
append_output_window(_("Disconnecting from server."));
close_socket_nomessage(&aconnection);
+ /* If it's internal server - kill him
+ * We assume that we are always connected to the internal server */
+ client_kill_server();
}
/**************************************************************************
Index: connectdlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.c,v
retrieving revision 1.23
diff -u -r1.23 connectdlg_common.c
--- connectdlg_common.c 18 Sep 2004 17:47:28 -0000 1.23
+++ connectdlg_common.c 24 Sep 2004 07:43:30 -0000
@@ -443,17 +443,3 @@
send_chat(message);
}
-
-/****************************************************************
- Should be called by gui after disconnecting from local server
-*****************************************************************/
-void disconnected_from_local_server()
-{
- char buf[1024];
- assert(is_server_running());
- my_snprintf(buf, sizeof(buf),
- _("A local server is still running on port %d. Use "
- "\"Connect to Network Game\" to connect to it."),
- internal_server_port);
- append_output_window(buf);
-}
Index: gui-gtk-2.0/menu.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/menu.c,v
retrieving revision 1.40
diff -u -r1.40 menu.c
--- gui-gtk-2.0/menu.c 18 Sep 2004 17:47:28 -0000 1.40
+++ gui-gtk-2.0/menu.c 24 Sep 2004 07:43:33 -0000
@@ -79,7 +79,6 @@
MENU_GAME_OUTPUT_LOG,
MENU_GAME_CLEAR_OUTPUT,
MENU_GAME_DISCONNECT,
- MENU_GAME_END,
MENU_GAME_QUIT,
MENU_GOVERNMENT_TAX_RATE,
@@ -206,13 +205,6 @@
break;
case MENU_GAME_DISCONNECT:
disconnect_from_server();
- if (is_server_running()) {
- disconnected_from_local_server();
- }
- break;
- case MENU_GAME_END:
- disconnect_from_server();
- client_kill_server();
break;
case MENU_GAME_QUIT:
exit(EXIT_SUCCESS);
@@ -626,10 +618,6 @@
GTK_STOCK_SAVE_AS
},
{ "/" N_("Game") "/sep4", NULL,
NULL, 0,
"<Separator>" },
- { "/" N_("Game") "/" N_("_End Game"), NULL,
- game_menu_callback, MENU_GAME_END
},
- { "/" N_("Game") "/sep5", NULL,
- NULL, 0,
"<Separator>" },
{ "/" N_("Game") "/" N_("E_xport Log"), NULL,
game_menu_callback, MENU_GAME_OUTPUT_LOG
},
{ "/" N_("Game") "/" N_("Clear _Log"), NULL,
@@ -1082,8 +1070,6 @@
&& get_client_state() >= CLIENT_GAME_RUNNING_STATE);
menus_set_sensitive("<main>/_Game/_Save Game", can_client_access_hack()
&& get_client_state() >= CLIENT_GAME_RUNNING_STATE);
- menus_set_sensitive("<main>/_Game/_End Game", can_client_access_hack()
- && get_client_state() >= CLIENT_GAME_RUNNING_STATE);
menus_set_sensitive("<main>/_Game/Server O_ptions",
aconnection.established);
menus_set_sensitive("<main>/_Game/_Initial Server Options",
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