[Freeciv-Dev] Re: (PR#10283) "Disconnect" menu item
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10283 >
On Thu, 23 Sep 2004, Mateusz Stefek wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10283 >
>
> Do we need this item?
> It makes conndlg implementation very complicated and buggy.
> For example if the internal server is killed the zombie process isn't
> grabbed, because we cannot kill server inside close_socket_callback().
> There are also many similar bugs.
> IMO things will be much easier if we assume that we are always connected
> to the internal server.
Agreed, but there may be connection loss FWIW. This is due to the
tcptimeout and netwait values. The server will not wait for a severely
lagged client forever. Perhaps local spawned servers should use blocking
I/O, or perhaps not.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#10283) "Disconnect" menu item,
Vasco Alexandre da Silva Costa <=
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