[Freeciv-Dev] (PR#10126) Add factory requirements to power plants
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10126 >
> [per - Mon Sep 20 13:34:59 2004]:
> > But wait, you disallowed only construction of plants in cities
> without
> > Factories. One still gets environmental effect if Factory is later
> > destroyed?
>
> Yes.
>
> Attached patch fixes this, for consistency.
The patch is out of date. This updates it and splits the bonus between
factory and mfg plant requirements.
jason
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.55
diff -u -r1.55 buildings.ruleset
--- data/default/buildings.ruleset 21 Sep 2004 06:18:50 -0000 1.55
+++ data/default/buildings.ruleset 23 Sep 2004 02:18:59 -0000
@@ -741,7 +741,8 @@
{ "name", "value", "equiv", "req_type", "req"
"Prod_Bonus", 25, "Generators", "Building", "Factory"
"Prod_Bonus", 25, "Generators", "Building", "Mfg. Plant"
- "Pollu_Prod_Pct", -50, "Janitors"
+ "Pollu_Prod_Pct", -25, "Janitors", "Building", "Factory"
+ "Pollu_Prod_Pct", -25, "Janitors", "Building", "Mfg. Plant"
}
sound = "b_nuclear_plant"
sound_alt = "b_generic"
@@ -1659,7 +1660,8 @@
{ "name", "range", "value", "equiv", "req_type", "req"
"Prod_Bonus", "Player", 25, "Generators", "Building", "Factory"
"Prod_Bonus", "Player", 25, "Generators", "Building", "Mfg. Plant"
- "Pollu_Prod_Pct", "Player", -50, "Janitors"
+ "Pollu_Prod_Pct", "Player", -25, "Janitors", "Building", "Factory"
+ "Pollu_Prod_Pct", "Player", -25, "Janitors", "Building", "Mfg. Plant"
}
sound = "w_hoover_dam"
sound_alt = "w_generic"
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