[Freeciv-Dev] Re: (PR#10126) Add factory requirements to power plants
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To: |
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Subject: |
[Freeciv-Dev] Re: (PR#10126) Add factory requirements to power plants |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Mon, 20 Sep 2004 06:35:01 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10126 >
On Sat, 18 Sep 2004, Marko Lindqvist wrote:
> Per I. Mathisen wrote:
> > The only
> > effect you get without a Factory is the environmental benefit, from hydro
> > plant or a nuclear plant only. However, I do not think it makes much sense
> > to get this benefit without a Factory, either.
>
> What this means for Hoover Dam? It's still giving environmental
> benefit even for cities without Factories.
Yes.
> But wait, you disallowed only construction of plants in cities without
> Factories. One still gets environmental effect if Factory is later
> destroyed?
Yes.
Attached patch fixes this, for consistency.
- Per
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.53
diff -u -r1.53 buildings.ruleset
--- data/default/buildings.ruleset 17 Sep 2004 00:54:07 -0000 1.53
+++ data/default/buildings.ruleset 20 Sep 2004 13:34:03 -0000
@@ -588,7 +588,7 @@
{ "name", "value", "equiv", "req_type", "req"
"Prod_Bonus", 25, "Generators", "Building", "Factory"
"Prod_Bonus", 25, "Generators", "Building", "Mfg. Plant"
- "Pollu_Prod_Pct", 2, "Janitors"
+ "Pollu_Prod_Pct", 2, "Janitors", "Building", "Factory"
}
sound = "b_hydro_plant"
sound_alt = "b_generic"
@@ -741,7 +741,7 @@
{ "name", "value", "equiv", "req_type", "req"
"Prod_Bonus", 25, "Generators", "Building", "Factory"
"Prod_Bonus", 25, "Generators", "Building", "Mfg. Plant"
- "Pollu_Prod_Pct", 2, "Janitors"
+ "Pollu_Prod_Pct", 2, "Janitors", "Building", "Factory"
}
sound = "b_nuclear_plant"
sound_alt = "b_generic"
@@ -1655,7 +1655,7 @@
{ "name", "range", "value", "equiv", "req_type", "req"
"Prod_Bonus", "Player", 25, "Generators", "Building", "Factory"
"Prod_Bonus", "Player", 25, "Generators", "Building", "Mfg. Plant"
- "Pollu_Prod_Pct", "Player", 2, "Janitors"
+ "Pollu_Prod_Pct", "Player", 2, "Janitors", "Building", "Factory"
}
sound = "w_hoover_dam"
sound_alt = "w_generic"
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