[Freeciv-Dev] Re: (PR#10126) Add factory requirements to power plants
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10126 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10126 >
>
> On Sat, 18 Sep 2004, Marko Lindqvist wrote:
>
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=10126 >
>>
>>Per I. Mathisen wrote:
>>
>>>The only
>>>effect you get without a Factory is the environmental benefit, from hydro
>>>plant or a nuclear plant only. However, I do not think it makes much sense
>>>to get this benefit without a Factory, either.
>>
>> What this means for Hoover Dam? It's still giving environmental
>>benefit even for cities without Factories.
>>
>> But wait, you disallowed only construction of plants in cities without
>>Factories. One still gets environmental effect if Factory is later
>>destroyed?
This is fixable in buildings.ruleset. The effect should only be active
if a factory is present. Or probably the effect should be split 50-50
among factory and mfg plant. Patch wanted. And, how should this be
done for civ2 and civ1?
> I do not think applying these sorts of build restructions on power plants
> is very useful.
You mean it should be possible to build a power plant without a factory?
There's no strong reason to make it impossible but it is a bit cleaner.
jason
|
|