Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2004:
[Freeciv-Dev] Re: (PR#10023) client segfault when switching tilesets
Home

[Freeciv-Dev] Re: (PR#10023) client segfault when switching tilesets

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#10023) client segfault when switching tilesets
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 20 Sep 2004 14:03:20 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10023 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10023 >
> 
>>[jdorje - Fri Sep 10 18:24:16 2004]:
>>
>>I started with the isotrident tileset, then switched to the civ3gfx 
>>tileset, then I switched back.  I played for a turn or two, then got a 
>>crash:
> 
> 
> GtkPixcomm (and other places) are widgets which store SPRITE pointers,
> or pointers to GdkPixmaps of the tileset, and follow the pointers when a
> partial refresh is necessary. You can't safely change the graphics from
> under the client, unless you hide all the windows prior to changing the
> graphics and do a full update before showing the windows again.

There is a callback function tileset_changed().  It should do all the 
necessary updates (unless it's possible to do them straight from 
tilespec.c).

jason




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#10023) client segfault when switching tilesets, Jason Short <=