[Freeciv-Dev] (PR#9918) create a pleced map and rename map_temperature h
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<URL: http://RT::WebBaseURL.not.configured:80/Ticket/Display.html?id=9918 >
Hi,
uset T_NOT_PLACED was a good idea but is not very different to the old
system.
experience working in generator show me this system for not_placed() is
not a good one.
I create a placed_map, and some tool macreos and fucntions has
create_placed_map, remove_placed_map, map_set_placed, map_unset_placed
to work in a clear with on these map.
this is used to place terrains and hut.
i am rewrited map_temperature and others related functions to wotk with
it and rename it as map_lattitude, has a temeperature map will be created.
i am a ready patch for temperature map a this do very nice things.
this patch is a important patch has all generators patch will depends!!
Marcelo
diff -ruN -Xfreeciv/diff_ignore freeciv/server/mapgen.c freeciv_/server/mapgen.c
--- freeciv/server/mapgen.c 2004-09-03 09:03:06.589841744 +0200
+++ freeciv_/server/mapgen.c 2004-09-03 12:33:29.272902240 +0200
@@ -54,6 +54,7 @@
#define hmap(x, y) (height_map[map_pos_to_index(x, y)])
#define hnat(x, y) (height_map[native_pos_to_index((x), (y))])
#define rmap(x, y) (river_map[map_pos_to_index(x, y)])
+#define pmap(x, y) (placed_map[map_pos_to_index(x, y)])
static void make_huts(int number);
static void add_specials(int prob);
@@ -98,15 +99,8 @@
};
static struct isledata *islands;
-#define T_NOT_PLACED T_UNKNOWN
-
-/**************************************************************************
- Checks if land has not yet been placed on tile at (x, y)
- **************************************************************************/
-#define not_placed(x, y) (map_get_terrain(x, y) == T_NOT_PLACED)
-
-/* this is the maximal temperature at equators returned by map_temperature */
-#define MAX_TEMP 1000
+/* this is the maximal latitude at equators returned by map_latitude */
+#define MAX_LATITUDE 1000
/* An estimate of the linear (1-dimensional) size of the map. */
#define SQSIZE MAX(1, sqrt(map.xsize * map.ysize / 1000))
@@ -116,8 +110,8 @@
#define ICE_BASE_LEVEL \
((!topo_has_flag(TF_WRAPX) || !topo_has_flag(TF_WRAPY)) \
/* 5% for little maps; 2% for big ones */ \
- ? MAX_TEMP * (3 + 2 * SQSIZE) / (100 * SQSIZE) \
- : 5 * MAX_TEMP / 100 /* 5% for all maps */)
+ ? MAX_LATITUDE * (3 + 2 * SQSIZE) / (100 * SQSIZE) \
+ : 5 * MAX_LATITUDE / 100 /* 5% for all maps */)
/****************************************************************************
Used to initialize an array 'a' of size 'size' with value 'val' in each
@@ -133,10 +127,43 @@
}
/****************************************************************************
- Returns the temperature of this map position. This is a value in the
- range of 0 to MAX_TEMP (inclusive).
+ * Placed map
+ * this can be used to many things, placed terrains on lands, placed huts, etc
+ ****************************************************************************/
+static bool *placed_map;
+
+/*
+ * Create a clean pmap
+ */
+static void create_placed_map(void)
+{
+ placed_map = fc_malloc (sizeof(bool) * MAX_MAP_INDEX);
+ INITIALIZE_ARRAY(placed_map, MAX_MAP_INDEX, FALSE );
+}
+
+/*
+ * free the pmap
+ */
+static void remove_placed_map(void)
+{
+ free(placed_map);
+ placed_map = NULL;
+}
+/*
+ * Checks if land has not yet been placed on pmap at (x, y)
+ */
+#define not_placed(x, y) (!pmap((x), (y)))
+/*
+ * set has placed or not placed position in the pmap
+ */
+#define map_set_placed(x, y) (pmap((x), (y)) = TRUE)
+#define map_unset_placed(x, y) (pmap((x), (y)) = FALSE)
+
+/****************************************************************************
+ Returns the latitude of this map position. This is a value in the
+ range of 0 to MAX_LATITUDE (inclusive).
****************************************************************************/
-static int map_temperature(int map_x, int map_y)
+static int map_latitude(int map_x, int map_y)
{
double x, y;
@@ -144,7 +171,7 @@
/* An all-temperate map has "average" temperature everywhere.
*
* TODO: perhaps there should be a random temperature variation. */
- return MAX_TEMP / 2;
+ return MAX_LATITUDE / 2;
}
do_in_natural_pos(ntl_x, ntl_y, map_x, map_y) {
@@ -154,7 +181,7 @@
* We assume this is a partial planetary map. A polar zone is placed
* at the top and the equator is at the bottom. The user can specify
* all-temperate to avoid this. */
- return MAX_TEMP * ntl_y / (NATURAL_HEIGHT - 1);
+ return MAX_LATITUDE * ntl_y / (NATURAL_HEIGHT - 1);
}
/* Otherwise a wrapping map is assumed to be a global planetary map. */
@@ -168,7 +195,7 @@
* :c__c:
* ......
*
- * C are the corners. In all cases the 4 corners have equal temperature.
+ * C are the corners. In all cases the 4 corners have equal latitude.
* So we fold the map over in both directions and determine
* x and y vars in the range [0.0, 1.0].
*
@@ -193,7 +220,7 @@
if (topo_has_flag(TF_WRAPX) && !topo_has_flag(TF_WRAPY)) {
/* In an Earth-like topology the polar zones are at north and south.
* This is equivalent to a Mercator projection. */
- return MAX_TEMP * y;
+ return MAX_LATITUDE * y;
}
if (!topo_has_flag(TF_WRAPX) && topo_has_flag(TF_WRAPY)) {
@@ -201,7 +228,7 @@
* This isn't really the way Uranus is; it's the way Earth would look
* if you tilted your head sideways. It's still a Mercator
* projection. */
- return MAX_TEMP * x;
+ return MAX_LATITUDE * x;
}
/* Otherwise we have a torus topology. We set it up as an approximation
@@ -258,38 +285,35 @@
*
* This is explained more fully at
* http://rt.freeciv.org/Ticket/Display.html?id=8624. */
- return MAX_TEMP * (1.5 * (x * x * y + x * y * y)
+ return MAX_LATITUDE * (1.5 * (x * x * y + x * y * y)
- 0.5 * (x * x * x + y * y * y)
+ 1.5 * (x * x + y * y));
}
struct DataFilter {
- int T_min, T_max;
- Terrain_type_id terrain;
+ int L_min, L_max;
};
/****************************************************************************
A filter function to be passed to rand_map_pos_filtered(). See
- rand_map_pos_temperature for more explanation.
+ rand_map_pos_latitude for more explanation.
****************************************************************************/
-static bool temperature_filter(int map_x, int map_y, void *data)
+static bool latitude_filter(int map_x, int map_y, void *data)
{
struct DataFilter *filter = data;
- const int T = map_temperature(map_x, map_y);
+ const int L = map_latitude(map_x, map_y);
- return (T >= filter->T_min && T <= filter->T_max
- && (T_ANY == filter->terrain
- || map_get_terrain(map_x, map_y) == filter->terrain));
+ return (L >= filter->L_min) && (L <= filter->L_max)
+ && not_placed(map_x, map_y) ;
}
/****************************************************************************
- Return random map coordinates which have temperature within the selected
- range and which match the terrain choice (which may be T_ANY). Returns
- FALSE if there is no such position.
+ Return random map coordinates which have latitude within the selected
+ range and which are not yet placed. Returns FALSE if there is no such
+ position.
****************************************************************************/
-static bool rand_map_pos_temperature(int *map_x, int *map_y,
- int T_min, int T_max,
- Terrain_type_id terrain)
+static bool rand_map_pos_latitude(int *map_x, int *map_y,
+ int L_min, int L_max)
{
struct DataFilter filter;
@@ -298,10 +322,9 @@
* extensible. So instead we just go straight to the rand_map_pos_filtered
* call. */
- filter.T_min = T_min;
- filter.T_max = T_max;
- filter.terrain = terrain;
- return rand_map_pos_filtered(map_x, map_y, &filter, temperature_filter);
+ filter.L_min = L_min;
+ filter.L_max = L_max;
+ return rand_map_pos_filtered(map_x, map_y, &filter, latitude_filter);
}
/****************************************************************************
@@ -332,10 +355,12 @@
/* Randomly place hills and mountains on "high" tiles. But don't
* put hills near the poles (they're too green). */
if (myrand(100) > 75
- || map_temperature(x, y) <= MAX_TEMP / 10) {
+ || map_latitude(x, y) <= MAX_LATITUDE / 10) {
map_set_terrain(x, y, T_MOUNTAINS);
+ map_set_placed(x, y);
} else if (myrand(100) > 25) {
map_set_terrain(x, y, T_HILLS);
+ map_set_placed(x, y);
}
}
} whole_map_iterate_end;
@@ -352,24 +377,29 @@
int T;
whole_map_iterate(map_x, map_y) {
- T = map_temperature(map_x, map_y); /* temperature parameter */
+ T = map_latitude(map_x, map_y); /* latitude parameter */
ptile = map_get_tile(map_x, map_y);
if (T < ICE_BASE_LEVEL) { /* get the coldest part of the map */
if (ptile->terrain != T_MOUNTAINS) {
ptile->terrain = T_ARCTIC;
+ map_set_placed(map_x, map_y);
}
} else if ((T <= 1.5 * ICE_BASE_LEVEL)
&& (ptile->terrain == T_OCEAN) ) {
ptile->terrain = T_ARCTIC;
+ map_set_placed(map_x, map_y);
} else if (T <= 2 * ICE_BASE_LEVEL) {
if (ptile->terrain == T_OCEAN) {
if (myrand(10) > 5) {
ptile->terrain = T_ARCTIC;
+ map_set_placed(map_x, map_y);
} else if (myrand(10) > 6) {
ptile->terrain = T_TUNDRA;
+ map_set_placed(map_x, map_y);
}
} else if (myrand(10) > 0 && ptile->terrain != T_MOUNTAINS) {
ptile->terrain = T_TUNDRA;
+ map_set_placed(map_x, map_y);
}
}
} whole_map_iterate_end;
@@ -385,12 +415,14 @@
int T;
whole_map_iterate(map_x, map_y) {
- T = map_temperature(map_x, map_y); /* temperature parameter */
+ T = map_latitude(map_x, map_y); /* latitude parameter */
ptile = map_get_tile(map_x, map_y);
if (T < 1.5 * ICE_BASE_LEVEL) {
- ptile->terrain = T_NOT_PLACED;
+ ptile->terrain = T_UNKNOWN;
+ map_unset_placed(map_x, map_y);
} else if ((T <= 2 * ICE_BASE_LEVEL) && myrand(10) > 4 ) {
- ptile->terrain = T_NOT_PLACED;
+ ptile->terrain = T_UNKNOWN;
+ map_unset_placed(map_x, map_y);
}
} whole_map_iterate_end;
}
@@ -403,11 +435,12 @@
static void make_tundra(void)
{
whole_map_iterate(x, y) {
- int T = map_temperature(x, y);
+ int T = map_latitude(x, y);
if (not_placed(x,y)
- && (2 * ICE_BASE_LEVEL > T || myrand(MAX_TEMP/5) > T)) {
+ && (2 * ICE_BASE_LEVEL > T || myrand(MAX_LATITUDE/5) > T)) {
map_set_terrain(x, y, T_TUNDRA);
+ map_set_placed(x, y);
}
} whole_map_iterate_end;
}
@@ -418,12 +451,13 @@
static void make_arctic(void)
{
whole_map_iterate(x, y) {
- int T = map_temperature(x, y);
+ int T = map_latitude(x, y);
if (not_placed(x,y)
- && myrand(15 * MAX_TEMP / 100) > T - ICE_BASE_LEVEL
+ && myrand(15 * MAX_LATITUDE / 100) > T - ICE_BASE_LEVEL
&& T <= 3 * ICE_BASE_LEVEL) {
map_set_terrain(x, y, T_ARCTIC);
+ map_set_placed(x, y);
}
} whole_map_iterate_end;
}
@@ -436,18 +470,19 @@
is made. It is reduced more if the desert wants to grow in north or
south (so we end up with "wide" deserts).
- base_T is the temperature of the original desert.
+ base_T is the latitude of the original desert.
**************************************************************************/
static void make_desert(int x, int y, int height, int diff, int base_T)
{
- const int DeltaT = MAX_TEMP / (3 * SQSIZE);
+ const int DeltaT = MAX_LATITUDE / (3 * SQSIZE);
if (abs(hmap(x, y) - height) < diff
&& not_placed(x,y)) {
map_set_terrain(x, y, T_DESERT);
+ map_set_placed(x, y);
cardinal_adjc_iterate(x, y, x1, y1) {
make_desert(x1, y1, height,
- diff - 1 - abs(map_temperature(x1, y1) - base_T) / DeltaT,
+ diff - 1 - abs(map_latitude(x1, y1) - base_T) / DeltaT,
base_T);
} cardinal_adjc_iterate_end;
@@ -462,17 +497,15 @@
**************************************************************************/
static void make_forest(int map_x, int map_y, int height, int diff)
{
- int nat_x, nat_y, T;
-
- MAP_TO_NATIVE_POS(&nat_x, &nat_y, map_x, map_y);
- T = map_temperature(map_x, map_y);
+ int T = map_latitude(map_x, map_y);
if (not_placed(map_x, map_y)) {
- if (T > 8 * MAX_TEMP / 10
- && myrand(1000) > 500 - 300 * (T * 1000 / MAX_TEMP - 800)) {
+ if (T > 8 * MAX_LATITUDE / 10
+ && myrand(1000) > 500 - 300 * (T * 1000 / MAX_LATITUDE - 800)) {
map_set_terrain(map_x, map_y, T_JUNGLE);
} else {
map_set_terrain(map_x, map_y, T_FOREST);
}
+ map_set_placed(map_x, map_y);
if (abs(hmap(map_x, map_y) - height) < diff) {
cardinal_adjc_iterate(map_x, map_y, x1, y1) {
if (myrand(10) > 5) {
@@ -497,27 +530,24 @@
do {
/* Place one forest clump anywhere. */
- if (rand_map_pos_temperature(&x, &y,
- MAX_TEMP / 10, MAX_TEMP,
- T_NOT_PLACED)) {
+ if (rand_map_pos_latitude(&x, &y,
+ MAX_LATITUDE / 10, MAX_LATITUDE)) {
make_forest(x, y, hmap(x, y), 25);
} else {
- /* If rand_map_pos_temperature returns FALSE we may as well stop
+ /* If rand_map_pos_latitude returns FALSE we may as well stop
* looking. */
break;
}
- /* Now add another tropical forest clump (70-100% temperature). */
- if (rand_map_pos_temperature(&x, &y,
- 7 *MAX_TEMP / 10, MAX_TEMP,
- T_NOT_PLACED)) {
+ /* Now add another tropical forest clump (70-100% latitude). */
+ if (rand_map_pos_latitude(&x, &y,
+ 7 *MAX_LATITUDE / 10, MAX_LATITUDE)) {
make_forest(x, y, hmap(x, y), 25);
}
- /* And add a cold forest clump (10%-30% temperature). */
- if (rand_map_pos_temperature(&x, &y,
- 1 * MAX_TEMP / 10, 3 * MAX_TEMP / 10,
- T_NOT_PLACED)) {
+ /* And add a cold forest clump (10%-30% latitude). */
+ if (rand_map_pos_latitude(&x, &y,
+ 1 * MAX_LATITUDE / 10, 3 * MAX_LATITUDE / 10)) {
make_forest(x, y, hmap(x, y), 25);
}
} while (forests < forestsize);
@@ -547,10 +577,11 @@
if (not_placed(x, y)
&& hmap(x, y) < hmap_swamp_level) {
map_set_terrain(x, y, T_SWAMP);
+ map_set_placed(x, y);
cardinal_adjc_iterate(x, y, x1, y1) {
- if (myrand(10) > 5 && !is_ocean(map_get_terrain(x1, y1))
- && map_get_terrain(x1, y1) != T_SWAMP ) {
+ if (myrand(10) > 5 && not_placed(x1, y1)) {
map_set_terrain(x1, y1, T_SWAMP);
+ map_set_placed(x1, y1);
swamps++;
}
} cardinal_adjc_iterate_end;
@@ -575,13 +606,12 @@
/* Choose a random coordinate between 20 and 30 degrees north/south
* (deserts tend to be between 15 and 35; make_desert will expand
* them). */
- if (rand_map_pos_temperature(&x, &y,
- 65 * MAX_TEMP / 100, 80 * MAX_TEMP / 100,
- T_NOT_PLACED)){
- make_desert(x, y, hmap(x, y), 50, map_temperature(x, y));
+ if (rand_map_pos_latitude(&x, &y,
+ 65 * MAX_LATITUDE / 100, 80 * MAX_LATITUDE / 100)){
+ make_desert(x, y, hmap(x, y), 50, map_latitude(x, y));
i--;
} else {
- /* If rand_map_pos_temperature returns FALSE we may as well stop
+ /* If rand_map_pos_latitude returns FALSE we may as well stop
* looking. */
break;
}
@@ -841,7 +871,7 @@
if (adjacent_river_tiles4(x, y) != 0
|| count_ocean_near_tile(x, y, TRUE) != 0
|| (map_get_terrain(x, y) == T_ARCTIC
- && map_temperature(x, y) < 8 * MAX_TEMP / 100)) {
+ && map_latitude(x, y) < 8 * MAX_LATITUDE / 100)) {
freelog(LOG_DEBUG,
"The river ended at (%d, %d).\n", x, y);
@@ -1066,6 +1096,7 @@
} else {
map_set_terrain(x, y, T_PLAINS);
}
+ map_set_placed(x, y);
}
} whole_map_iterate_end;
}
@@ -1118,13 +1149,13 @@
whole_map_iterate(x, y) {
if (near_singularity(x, y)) {
hmap(x, y) = 0;
- } else if (map_temperature(x, y) < 2 * ICE_BASE_LEVEL) {
- hmap(x, y) *= map_temperature(x, y) / (2.5 * ICE_BASE_LEVEL);
+ } else if (map_latitude(x, y) < 2 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= map_latitude(x, y) / (2.5 * ICE_BASE_LEVEL);
} else if (map.separatepoles
- && map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ && map_latitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
hmap(x, y) *= 0.1;
- } else if (map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
- hmap(x, y) *= map_temperature(x, y) / (2.5 * ICE_BASE_LEVEL);
+ } else if (map_latitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= map_latitude(x, y) / (2.5 * ICE_BASE_LEVEL);
}
} whole_map_iterate_end;
}
@@ -1136,15 +1167,15 @@
static void renormalize_hmap_poles(void)
{
whole_map_iterate(x, y) {
- if (hmap(x, y) == 0 || map_temperature(x, y) == 0) {
+ if (hmap(x, y) == 0 || map_latitude(x, y) == 0) {
/* Nothing. */
- } else if (map_temperature(x, y) < 2 * ICE_BASE_LEVEL) {
- hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_temperature(x, y);
+ } else if (map_latitude(x, y) < 2 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_latitude(x, y);
} else if (map.separatepoles
- && map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ && map_latitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
hmap(x, y) *= 10;
- } else if (map_temperature(x, y) <= 2.5 * ICE_BASE_LEVEL) {
- hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_temperature(x, y);
+ } else if (map_latitude(x, y) <= 2.5 * ICE_BASE_LEVEL) {
+ hmap(x, y) *= (2.5 * ICE_BASE_LEVEL) / map_latitude(x, y);
}
} whole_map_iterate_end;
}
@@ -1156,14 +1187,15 @@
**************************************************************************/
static void make_land(void)
{
+ create_placed_map(); /* there means land terrains to be placed */
adjust_hmap();
normalize_hmap_poles();
hmap_shore_level = (hmap_max_level * (100 - map.landpercent)) / 100;
whole_map_iterate(x, y) {
+ map_set_terrain(x, y, T_UNKNOWN); /* set as oceans count is used */
if (hmap(x, y) < hmap_shore_level) {
map_set_terrain(x, y, T_OCEAN);
- } else {
- map_set_terrain(x, y, T_NOT_PLACED);
+ map_set_placed(x, y); /*placed, not a land target */
}
} whole_map_iterate_end;
@@ -1178,7 +1210,7 @@
make_plains();
make_fair();
make_rivers();
-
+ remove_placed_map();
assign_continent_numbers();
}
@@ -1287,7 +1319,7 @@
/* (x1,y1) is possible location of a future city which will
* be able to get benefit of the tile (x,y) */
if (is_ocean(map_get_terrain(x1, y1))
- || map_temperature(x1, y1) <= 2 * ICE_BASE_LEVEL) {
+ || map_latitude(x1, y1) <= 2 * ICE_BASE_LEVEL) {
/* Not land, or too cold. */
continue;
}
@@ -1707,7 +1739,7 @@
rand_map_pos(&x, &y);
if (near_singularity(x, y)
- || map_temperature(x, y) <= ICE_BASE_LEVEL / 2) {
+ || map_latitude(x, y) <= ICE_BASE_LEVEL / 2) {
/* Avoid land near singularities or at the poles. */
hmap(x, y) -= myrand(5000);
} else {
@@ -1770,15 +1802,11 @@
Return TRUE iff there's already a hut within 3 tiles of the given map
position.
****************************************************************************/
-static bool is_hut_close(int map_x, int map_y)
+static void set_placed_close_hut(int map_x, int map_y)
{
square_iterate(map_x, map_y, 3, x1, y1) {
- if (map_has_special(x1, y1, S_HUT)) {
- return TRUE;
- }
+ map_set_placed(x1, y1);
} square_iterate_end;
-
- return FALSE;
}
/****************************************************************************
@@ -1804,21 +1832,27 @@
{
int x, y, count = 0;
+ create_placed_map(); /* there means placed huts */
+
while (number * map_num_tiles() >= 2000 && count++ < map_num_tiles() * 2) {
/* Add a hut. But not on a polar area, on an ocean, or too close to
* another hut. */
- if (rand_map_pos_temperature(&x, &y,
- 2 * ICE_BASE_LEVEL, MAX_TEMP, T_ANY)
- && !is_ocean(map_get_terrain(x, y))
- && !is_hut_close(x, y)) {
- number--;
- map_set_special(x, y, S_HUT);
- /* Don't add to islands[].goodies because islands[] not
- setup at this point, except for generator>1, but they
- have pre-set starters anyway. */
+ if (rand_map_pos_latitude(&x, &y,
+ 2 * ICE_BASE_LEVEL, MAX_LATITUDE)) {
+ if(is_ocean(map_get_terrain(x, y))) {
+ map_set_placed(x, y); /* not good for a hut */
+ } else {
+ number--;
+ map_set_special(x, y, S_HUT);
+ set_placed_close_hut(x, y);
+ /* Don't add to islands[].goodies because islands[] not
+ setup at this point, except for generator>1, but they
+ have pre-set starters anyway. */
+ }
}
}
+ remove_placed_map();
}
/****************************************************************************
@@ -1881,7 +1915,7 @@
static bool map_pos_is_cold(int x, int y)
{
- return map_temperature(x, y) <= 2 * MAX_TEMP/ 10;
+ return map_latitude(x, y) <= 2 * MAX_LATITUDE/ 10;
}
/**************************************************************************
@@ -1955,10 +1989,12 @@
map_set_terrain(x, y, (myrand(cold0_weight
+ cold1_weight) < cold0_weight)
? cold0 : cold1);
+ map_set_placed(x, y);
} else {
map_set_terrain(x, y, (myrand(warm0_weight
+ warm1_weight) < warm0_weight)
? warm0 : warm1);
+ map_set_placed(x, y);
}
}
if (!not_placed(x,y)) i--;
@@ -2094,7 +2130,9 @@
return i != 0;
}
- map_set_terrain(map_x, map_y, T_NOT_PLACED);
+ map_set_terrain(map_x, map_y, T_UNKNOWN);
+ map_unset_placed(map_x, map_y);
+
map_set_continent(map_x, map_y, pstate->isleindex);
i++;
}
@@ -2318,10 +2356,11 @@
int i;
height_map = fc_malloc(sizeof(int) * map.ysize * map.xsize);
islands = fc_malloc((MAP_NCONT+1)*sizeof(struct isledata));
-
+ create_placed_map(); /* not yet placed land tiles */
whole_map_iterate(x, y) {
map_set_terrain(x, y, T_OCEAN);
map_set_continent(x, y, 0);
+ map_set_placed(x, y); /* not a land tile */
map_clear_all_specials(x, y);
map_set_owner(x, y, NULL);
} whole_map_iterate_end;
@@ -2415,6 +2454,7 @@
}
make_plains();
+ remove_placed_map();
free(height_map);
height_map = NULL;
@@ -2502,6 +2542,7 @@
}
make_plains();
+ remove_placed_map();
free(height_map);
height_map = NULL;
@@ -2569,6 +2610,7 @@
make_island(10 * pstate->totalmass / totalweight, 0, pstate, DMSIS);
}
make_plains();
+ remove_placed_map();
free(height_map);
height_map = NULL;
@@ -2612,7 +2654,7 @@
#define set_midpoints(X, Y, V) \
do_in_map_pos(map_x, map_y, (X), (Y)) { \
if (!near_singularity(map_x, map_y)
\
- && map_temperature(map_x, map_y) > ICE_BASE_LEVEL/2 \
+ && map_latitude(map_x, map_y) > ICE_BASE_LEVEL/2 \
&& hnat((X), (Y)) == 0) { \
hnat((X), (Y)) = (V); \
} \
@@ -2692,7 +2734,7 @@
hmap(x, y) -= avoidedge;
}
- if (map_temperature(x, y) <= ICE_BASE_LEVEL / 2 ) {
+ if (map_latitude(x, y) <= ICE_BASE_LEVEL / 2 ) {
/* separate poles and avoid too much land at poles */
hmap(x, y) -= myrand(avoidedge);
}
- [Freeciv-Dev] (PR#9918) create a pleced map and rename map_temperature has map_lattitude,
Marcelo Burda via RT <=
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