[Freeciv-Dev] Re: (PR#2521) effects patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
>
> On Tue, 31 Aug 2004, Jason Short wrote:
>
>>I updated the effects patch.
>
>>I had some problems with the AI part.I fixed it enough to get it to
>>compile.Per, will you search the patch for "#if 0" and for "ocean[1]"
>>and see what needs to be changed there?
>
> The patch you attached is _not_ up to date.
You can do a "cvs up -D <xxx>" to update your CVS to the time when the
patch was made. With a patch this big it won't stay up-to-date long.
The patch will have lines like
--- common/tech.c 2 Aug 2004 23:19:36 -0000 1.75
+++ common/tech.c 1 Sep 2004 13:53:34 -0000
the first is the previous modification time of the file; useless. The
second is the time the patch was made. You should be able to
copy-and-paste this in as <xxx> (make sure you include the timezone).
Then you can edit and make a new diff just like normal. You can also
"cvs up -A" to update the patch, but you'll get conflicts you'll have to
deal with...
Here is a newly updated patch.
jason
effects15.diff.gz
Description: Unix tar archive
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