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[Freeciv-Dev] Re: (PR#2521) effects patch
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[Freeciv-Dev] Re: (PR#2521) effects patch

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx, vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) effects patch
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 1 Sep 2004 07:07:21 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=2521 >
> 
> On Tue, 31 Aug 2004, Jason Short wrote:
> 
>>I updated the effects patch.
> 
>>I had some problems with the AI part.I fixed it enough to get it to
>>compile.Per, will you search the patch for "#if 0" and for "ocean[1]"
>>and see what needs to be changed there?
> 
> The patch you attached is _not_ up to date.

You can do a "cvs up -D <xxx>" to update your CVS to the time when the 
patch was made.  With a patch this big it won't stay up-to-date long.

The patch will have lines like

--- common/tech.c       2 Aug 2004 23:19:36 -0000       1.75
+++ common/tech.c       1 Sep 2004 13:53:34 -0000

the first is the previous modification time of the file; useless.  The 
second is the time the patch was made.  You should be able to 
copy-and-paste this in as <xxx> (make sure you include the timezone). 
Then you can edit and make a new diff just like normal.  You can also 
"cvs up -A" to update the patch, but you'll get conflicts you'll have to 
deal with...

Here is a newly updated patch.

jason

Attachment: effects15.diff.gz
Description: Unix tar archive


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