[Freeciv-Dev] (PR#9869) Bug: DDEBUG changes savegames
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9869 >
> > Fourth, why don't you make a patch ;)
>
> Attached. Is this sufficient to fix the DEBUG problem?
>
> jason
As I said, Jason's patch fixes the problem. But having inline sometimes
gives increase in the run time (and sometimes not). So I propose we fix
the user of index_to_map_pos (attached patch) and leave Jason to worry
about capitalizing or inlining the function.
with jason's patch:
26.600u 0.170s 0:27.07 98.8% 0+0k 0+0io 457pf+0w
26.660u 0.130s 0:27.13 98.7% 0+0k 0+0io 457pf+0w
with my patch:
26.570u 0.090s 0:27.06 98.5% 0+0k 0+0io 456pf+0w
(and then I made some more runs)
26.790u 0.190s 0:27.63 97.6% 0+0k 0+0io 469pf+0w
26.850u 0.100s 0:27.35 98.5% 0+0k 0+0io 468pf+0w
So I dont know.
? saves
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.188
diff -u -r1.188 map.c
--- common/map.c 25 Aug 2004 18:24:19 -0000 1.188
+++ common/map.c 31 Aug 2004 05:20:14 -0000
@@ -1590,7 +1590,10 @@
/* First do a few quick checks to find a spot. The limit on number of
* tries could use some tweaking. */
do {
- index_to_map_pos(x, y, myrand(map.xsize * map.ysize));
+ int index = myrand(map.xsize * map.ysize);
+
+ /* Currently index_to_map_pos evaluates its arguments more than once */
+ index_to_map_pos(x, y, index);
} while (filter && !filter(*x, *y, data) && ++tries < max_tries);
/* If that fails, count all available spots and pick one.
- [Freeciv-Dev] (PR#9869) Bug: DDEBUG changes savegames, Gregory Berkolaiko, 2004/08/29
- [Freeciv-Dev] Re: (PR#9869) Bug: DDEBUG changes savegames, Jason Short, 2004/08/29
- [Freeciv-Dev] Re: (PR#9869) Bug: DDEBUG changes savegames, Gregory Berkolaiko, 2004/08/30
- [Freeciv-Dev] (PR#9869) Bug: DDEBUG changes savegames, Jason Short, 2004/08/30
- [Freeciv-Dev] Re: (PR#9869) Bug: DDEBUG changes savegames, Gregory Berkolaiko, 2004/08/30
- [Freeciv-Dev] Re: (PR#9869) Bug: DDEBUG changes savegames, Gregory Berkolaiko, 2004/08/30
- [Freeciv-Dev] (PR#9869) Bug: DDEBUG changes savegames,
Gregory Berkolaiko <=
- [Freeciv-Dev] (PR#9869) Bug: DDEBUG changes savegames, Jason Short, 2004/08/31
- [Freeciv-Dev] Re: (PR#9869) Bug: DDEBUG changes savegames, Gregory Berkolaiko, 2004/08/31
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