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[Freeciv-Dev] Re: (PR#9789) major revolution bug in handle_player_govern
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[Freeciv-Dev] Re: (PR#9789) major revolution bug in handle_player_govern

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9789) major revolution bug in handle_player_government
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Tue, 24 Aug 2004 09:28:49 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9789 >

Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9789 >
> 
> In plrhand.c handle_player_government():
> 
>    if (pplayer->revolution <= 5 && pplayer->revolution > 0) {
>      return;
>    }

  A bit similar check is in handle_player_revolution() too. And 
client/packhand.c:handle_player_info().
  On more such check in AI code was changed in this ancient patch
http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2000/12/msg00343.html.gz
but I cannot find it from current code. Probably it is already fixed.


  - Caz




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