Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2004:
[Freeciv-Dev] Re: (PR#7152) tile markers
Home

[Freeciv-Dev] Re: (PR#7152) tile markers

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: caspar-freeciv@xxxxxxxxxxxx, rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7152) tile markers
From: "Raimar Falke" <hawk@xxxxxxxxxxxxxxxxx>
Date: Mon, 23 Aug 2004 01:45:40 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7152 >

On Sun, Aug 22, 2004 at 11:30:31PM -0700, Jason Short wrote:
> Some of these ideas may conflict with "map decorations" patch.  I looked
> at this patch but couldn't make much sense out of it.  Code like
>   +    current->internal.m = 2.0;
>   +    current->internal.n = 2.0;
>   +    current->internal.s = 0.0;
>   +    current->internal.t = 0.0;
> just isn't meant to be read.  Raimar, please comment.

The code in question is about making sure that two lines which share the
same step (from one tile to the next one) are shown as two different lines
and are not just drawn on top of each other. m is the step up and s is the
offset. n and t is the same for the other case.

        Raimar




[Prev in Thread] Current Thread [Next in Thread]