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[Freeciv-Dev] (PR#9653) BUG: Maybe very easy, maybe not: savegame no mor
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[Freeciv-Dev] (PR#9653) BUG: Maybe very easy, maybe not: savegame no mor

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To: mburda@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#9653) BUG: Maybe very easy, maybe not: savegame no more mach in positive years!
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Tue, 10 Aug 2004 01:44:59 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9653 >

Game saved as jako civgame-1500.sav.gz
> ==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABD80: consider_settler_action (settlers.c:824)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABDCE: consider_settler_action (settlers.c:832)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AA6D9: amortize (settlers.c:103)
==2682==    by 0x80ABDEA: consider_settler_action (settlers.c:834)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AA6FB: amortize (settlers.c:104)
==2682==    by 0x80ABDEA: consider_settler_action (settlers.c:834)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AA74D: amortize (settlers.c:111)
==2682==    by 0x80ABDEA: consider_settler_action (settlers.c:834)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE0A: consider_settler_action (settlers.c:841)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE25: consider_settler_action (settlers.c:841)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE45: consider_settler_action (settlers.c:847)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABD80: consider_settler_action (settlers.c:824)
==2682==    by 0x80AC3C6: evaluate_improvements (settlers.c:970)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE45: consider_settler_action (settlers.c:847)
==2682==    by 0x80AC3C6: evaluate_improvements (settlers.c:970)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE4F: consider_settler_action (settlers.c:847)
==2682==    by 0x80AC3C6: evaluate_improvements (settlers.c:970)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABDCE: consider_settler_action (settlers.c:832)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE45: consider_settler_action (settlers.c:847)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE4F: consider_settler_action (settlers.c:847)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE4F: consider_settler_action (settlers.c:847)
==2682==    by 0x80AC2DE: evaluate_improvements (settlers.c:954)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AA6D9: amortize (settlers.c:103)
==2682==    by 0x80ABDEA: consider_settler_action (settlers.c:834)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AA6FB: amortize (settlers.c:104)
==2682==    by 0x80ABDEA: consider_settler_action (settlers.c:834)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AA74D: amortize (settlers.c:111)
==2682==    by 0x80ABDEA: consider_settler_action (settlers.c:834)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE0A: consider_settler_action (settlers.c:841)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80ABE25: consider_settler_action (settlers.c:841)
==2682==    by 0x80AC463: evaluate_improvements (settlers.c:978)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AC6FB: evaluate_improvements (settlers.c:1039)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==    by 0x80ADD0D: auto_settlers_init (settlers.c:1437)
==2682==
==2682== Conditional jump or move depends on uninitialised value(s)
==2682==    at 0x80AC708: evaluate_improvements (settlers.c:1042)
==2682==    by 0x80ACB18: auto_settler_findwork (settlers.c:1109)
==2682==    by 0x80AD507: auto_settlers_player (settlers.c:1294)
==2682==    by 0x80ADD0D: auto_settlers_init (settlers.c:1437)
 




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