[Freeciv-Dev] single player and authenticating servers
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I have a problem with client authentication and single-player mode
(conndlg). If the server is authenticating, then when the client forks a
server and attempts to connect to it, the server will naturally ask for a
password. This is a problem, and currently the client falls over.
I needs suggestions as to a fix. I have a couple in mind:
1. The connectdlg always logs a player in as "guest" This avoids the
password problems, but the drawbacks are that the user is "guest" in
savegames and the like. Also, if the server has been compiled to
reject "guest" users (certainly rare), then this is all for naught.
2. Add a commandline switch to the server that disables authentication.
This is a better solution, but kinda kludgy. It also might possibly be
useful in its own right, but doubtful. I don't know what to name the
switch. suggestions for this.
3. ? ... More elegant suggestions solicited.
-mike
- [Freeciv-Dev] single player and authenticating servers,
Mike Kaufman <=
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