[Freeciv-Dev] Re: single player and authenticating servers
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> I have a problem with client authentication and single-player mode
> (conndlg). If the server is authenticating, then when the client forks a
> server and attempts to connect to it, the server will naturally ask for a
> password. This is a problem, and currently the client falls over.
>
> I needs suggestions as to a fix. I have a couple in mind:
>
> 1. The connectdlg always logs a player in as "guest" This avoids the
> password problems, but the drawbacks are that the user is "guest" in
> savegames and the like. Also, if the server has been compiled to reject
> "guest" users (certainly rare), then this is all for naught.
>
> 2. Add a commandline switch to the server that disables authentication.
> This is a better solution, but kinda kludgy. It also might possibly be
> useful in its own right, but doubtful. I don't know what to name the
> switch. suggestions for this.
>
> 3. ? ... More elegant suggestions solicited.
1. Allow guest users to have names.
2. Allow registered users to have an empty password.
3. Don't require a password from cmdlevel HACK users.
jason
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