Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2004:
[Freeciv-Dev] Re: single player and authenticating servers
Home

[Freeciv-Dev] Re: single player and authenticating servers

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Freeciv-Dev" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: single player and authenticating servers
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Tue, 10 Aug 2004 00:36:04 -0400 (EDT)

> I have a problem with client authentication and single-player mode 
> (conndlg). If the server is authenticating, then when the client forks a 
> server and attempts to connect to it, the server will naturally ask for a
>  password. This is a problem, and currently the client falls over.
> 
> I needs suggestions as to a fix. I have a couple in mind:
> 
> 1. The connectdlg always logs a player in as "guest" This avoids the 
> password problems, but the drawbacks are that the user is "guest" in 
> savegames and the like. Also, if the server has been compiled to reject
> "guest" users (certainly rare), then this is all for naught.
> 
> 2. Add a commandline switch to the server that disables authentication. 
> This is a better solution, but kinda kludgy. It also might possibly be 
> useful in its own right, but doubtful. I don't know what to name the 
> switch. suggestions for this.
> 
> 3. ? ... More elegant suggestions solicited.

1.  Allow guest users to have names.

2.  Allow registered users to have an empty password.

3.  Don't require a password from cmdlevel HACK users.

jason



[Prev in Thread] Current Thread [Next in Thread]