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[Freeciv-Dev] (PR#9657) Small bug in conndlg
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[Freeciv-Dev] (PR#9657) Small bug in conndlg

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#9657) Small bug in conndlg
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Tue, 10 Aug 2004 02:05:24 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9657 >

This patch should fix it
It also moves notification message "A local server is still running. Use
\"Connect to Network Game\" to connect to it." from gui-gtk2/menu.c into
connectdlg_common.[ch] and changes it into: "A local server is still
running on port %d. Use \"Connect to Network Game\" to connect to it."
--
mateusz
? civgame-3950.sav.gz
Index: connectdlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.c,v
retrieving revision 1.15
diff -u -r1.15 connectdlg_common.c
--- connectdlg_common.c 26 Jul 2004 03:38:29 -0000      1.15
+++ connectdlg_common.c 10 Aug 2004 09:00:46 -0000
@@ -64,6 +64,8 @@
 
 bool client_has_hack = FALSE;
 
+int internal_server_port;
+
 const char *skill_level_names[NUM_SKILL_LEVELS] = { 
   N_("novice"),
   N_("easy"), 
@@ -145,7 +147,7 @@
   append_output_window(_("Starting server..."));
 
   /* find a free port */ 
-  server_port = find_next_free_port(DEFAULT_SOCK_PORT);
+  internal_server_port = find_next_free_port(DEFAULT_SOCK_PORT);
 
   server_pid = fork();
   
@@ -157,7 +159,7 @@
     /* inside the child */
 
     /* Set up the command-line parameters. */
-    my_snprintf(port_buf, sizeof(port_buf), "%d", server_port);
+    my_snprintf(port_buf, sizeof(port_buf), "%d", internal_server_port);
     argv[argc++] = "civserver";
     argv[argc++] = "-p";
     argv[argc++] = port_buf;
@@ -214,7 +216,7 @@
   } 
 
   /* a reasonable number of tries */ 
-  while (connect_to_server(user_name, "localhost", server_port, 
+  while (connect_to_server(user_name, "localhost", internal_server_port, 
                            buf, sizeof(buf)) == -1) {
     myusleep(WAIT_BETWEEN_TRIES);
 
@@ -339,3 +341,15 @@
 
   send_chat(message);
 }
+
+/**************************************************************** 
+ Should be called by gui after disconnecting from local server
+*****************************************************************/ 
+void disconnected_from_local_server() 
+{
+  assert(is_server_running);
+  append_output_window(_("A local server is still running on port %d. Use "
+                         "\"Connect to Network Game\" to connect to it."),
+                     internal_server_port);
+ 
+}
Index: connectdlg_common.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.h,v
retrieving revision 1.3
diff -u -r1.3 connectdlg_common.h
--- connectdlg_common.h 8 May 2004 19:21:01 -0000       1.3
+++ connectdlg_common.h 10 Aug 2004 09:00:46 -0000
@@ -27,6 +27,8 @@
 void send_start_saved_game(void);
 void send_save_game(char *filename);
 
+void disconnected_from_local_server();
+
 extern char player_name[MAX_LEN_NAME];
 extern char *current_filename;
 
Index: gui-gtk-2.0/menu.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/menu.c,v
retrieving revision 1.32
diff -u -r1.32 menu.c
--- gui-gtk-2.0/menu.c  21 May 2004 19:03:43 -0000      1.32
+++ gui-gtk-2.0/menu.c  10 Aug 2004 09:00:52 -0000
@@ -207,8 +207,7 @@
   case MENU_GAME_DISCONNECT:
     disconnect_from_server();
     if (is_server_running()) {
-      append_output_window(_("A local server is still running. Use "
-                             "\"Connect to Network Game\" to connect to it."));
+      disconnected_from_local_server();
     }
     break;
   case MENU_GAME_END:

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