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[Freeciv-Dev] Re: New diplomacy model (PR#8394)
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[Freeciv-Dev] Re: New diplomacy model (PR#8394)

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New diplomacy model (PR#8394)
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sun, 18 Jul 2004 13:54:45 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8394 >

On Sun, 18 Jul 2004 09:59:08 -0700
"Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx> wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8394 >
> 
> responding to a request, I propose two axioms when dealing with diplomacy or
> other stuff:
> 
> 1. Nothing should ever delay or extend a timeout during a turn.

I think you're right, double turns from humans are like exploits. Pille?

> 
> 2. A player should never have to respond to a diplomacy request.

And set who are the players he doesn't wan't to deal with? (diplomatic
treaty spam) Should the AI say something instead of being silent? 

> 
> N.B. 2. does not mean there won't be consequences to refusing the request,
>      it just means that diplomacy need not be modal.

:)

-- 
G. Gracian




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