[Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists
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[Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sun, 30 May 2004 17:01:18 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8877 >
Jason Short wrote:
> The attached patch is a proof-of-concept for this. All needed changes
> are made so that all specialist info is loaded from the ruleset.
> Autogames seem to be unchanged, and (surprisingly) the runtime is not
> impacted either (I could be wrong on this though, it's easy to make a
> mistake when running autogames).
>
> As for the above problems, I commented out all the impacted freelogs,
> removed the cityrep entries, and removed cache2 entirely.
>
> Of course I haven't tested it exhaustively, and there are sure to be bugs.
Autogames are only equal because no cities ever get 5 citizens in the
ones I ran. The patch has several bugs that come into play then
(including several CM bugs and bugs in the ruleset).
jason
- [Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists,
Jason Short <=
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