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[Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists
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[Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists

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Subject: [Freeciv-Dev] Re: (PR#8877) RFC: design for generalized specialists
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 30 May 2004 17:01:18 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8877 >

Jason Short wrote:

> The attached patch is a proof-of-concept for this.  All needed changes 
> are made so that all specialist info is loaded from the ruleset. 
> Autogames seem to be unchanged, and (surprisingly) the runtime is not 
> impacted either (I could be wrong on this though, it's easy to make a 
> mistake when running autogames).
> 
> As for the above problems, I commented out all the impacted freelogs, 
> removed the cityrep entries, and removed cache2 entirely.
> 
> Of course I haven't tested it exhaustively, and there are sure to be bugs.

Autogames are only equal because no cities ever get 5 citizens in the 
ones I ran.  The patch has several bugs that come into play then 
(including several CM bugs and bugs in the ruleset).

jason




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