[Freeciv-Dev] (PR#8839) pingtime is insecure
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >
The current pingtimeout can be easily fooled by the client:
- He can make it seem higher than it is by waiting before sending the pong.
- He can make it seem lower than it is by pre-emptively sending the pong.
The former is unavoidable, but doesn't give much advantage to the
player. The latter is easily avoidable. All we have to do is send a
signature with each ping and compare it against the reply.
jason
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