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[Freeciv-Dev] (PR#8839) pingtime is insecure
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[Freeciv-Dev] (PR#8839) pingtime is insecure

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Subject: [Freeciv-Dev] (PR#8839) pingtime is insecure
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 25 May 2004 17:44:06 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8839 >

The current pingtimeout can be easily fooled by the client:

- He can make it seem higher than it is by waiting before sending the pong.

- He can make it seem lower than it is by pre-emptively sending the pong.

The former is unavoidable, but doesn't give much advantage to the 
player.  The latter is easily avoidable.  All we have to do is send a 
signature with each ping and compare it against the reply.

jason




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