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[Freeciv-Dev] (PR#8827) bad use of ferries by AI
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[Freeciv-Dev] (PR#8827) bad use of ferries by AI

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Subject: [Freeciv-Dev] (PR#8827) bad use of ferries by AI
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 24 May 2004 20:46:37 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8827 >

CVS current as of Tue May 25 03:43:26 UTC 2004

I was running a client autogame (client connected to the server as an AI 
player), and after some expansion the player stopped expanding.  In fact 
no units were moving at all.  I believe the home island had been fully 
colonized.  Then some enemies came in on a boat, and we fought them off 
easily.  I figured there were no ferries, and hurried to set saveturns 
to 1.  I let it run a little longer and didn't notice a change.

So I exited and loaded one of the savegames (the 200AD one IIRC). 
Again, no ferries were around nor being built.  This ran for a little 
while, overwriting some of the previous savegames no doubt.

So I disabled auto-turn-done-in-ai-mode, and restarted the client & 
server from the "original" 200AD savegame.  To my surprise, there were 
lots of ferries (triremes) available.  But they were all sitting around 
in cities.  No better ferries can be built but triremes are sufficient 
to reach the enemy shores.

Savegames available.

jason




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