[Freeciv-Dev] (PR#8827) bad use of ferries by AI
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8827 >
CVS current as of Tue May 25 03:43:26 UTC 2004
I was running a client autogame (client connected to the server as an AI
player), and after some expansion the player stopped expanding. In fact
no units were moving at all. I believe the home island had been fully
colonized. Then some enemies came in on a boat, and we fought them off
easily. I figured there were no ferries, and hurried to set saveturns
to 1. I let it run a little longer and didn't notice a change.
So I exited and loaded one of the savegames (the 200AD one IIRC).
Again, no ferries were around nor being built. This ran for a little
while, overwriting some of the previous savegames no doubt.
So I disabled auto-turn-done-in-ai-mode, and restarted the client &
server from the "original" 200AD savegame. To my surprise, there were
lots of ferries (triremes) available. But they were all sitting around
in cities. No better ferries can be built but triremes are sufficient
to reach the enemy shores.
Savegames available.
jason
- [Freeciv-Dev] (PR#8827) bad use of ferries by AI,
Jason Short <=
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