[Freeciv-Dev] Re: (PR#8799) Re: Freeciv commit: jdorje: Make specialists
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[Freeciv-Dev] Re: (PR#8799) Re: Freeciv commit: jdorje: Make specialists somewhat configurable, and ... |
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"Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx> |
Date: |
Sat, 22 May 2004 04:04:39 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8799 >
On Sat, May 22, 2004 at 03:47:07AM -0700, Per Inge Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8799 >
>
> On Sat, 22 May 2004, Raimar Falke wrote:
> > > This is a fundamentalism penalty. I do not know if fundamentalism should
> > > have this penalty or not, I suspect not, but it was highly inappropriate
> > > to put it where it was - the server would quietly change the actual tax
> > > rates when doing the calculations and the user would never know.
> > >
> > > Note that there is another science penalty for fundamentalism which is not
> > > affected.
> > >
> > > Of course, I should have spelled this out clearly in the patch
> > > description. Sorry about that.
> >
> > How you plan to reimplement it?
>
> First we need to figure out if it is necessary. I do not think it is.
It is necessary to have a civ2 compatible fundamentalism.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Some development methodoligies suck. In fack, I think most of them
do. The Linux kernel development is an unorganized mess. The
OpenBSD kernel development is a closed mess. XFree86 development
is a mysterious mess. And that's before we even get to proprietary
software, which is often ten times worse"
-- John Goerzen in freeciv-dev
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