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[Freeciv-Dev] Re: (PR#8799) Re: Freeciv commit: jdorje: Make specialists
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[Freeciv-Dev] Re: (PR#8799) Re: Freeciv commit: jdorje: Make specialists

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Subject: [Freeciv-Dev] Re: (PR#8799) Re: Freeciv commit: jdorje: Make specialists somewhat configurable, and ...
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 22 May 2004 04:04:39 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8799 >

On Sat, May 22, 2004 at 03:47:07AM -0700, Per Inge Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8799 >
> 
> On Sat, 22 May 2004, Raimar Falke wrote:
> > > This is a fundamentalism penalty. I do not know if fundamentalism should
> > > have this penalty or not, I suspect not, but it was highly inappropriate
> > > to put it where it was - the server would quietly change the actual tax
> > > rates when doing the calculations and the user would never know.
> > >
> > > Note that there is another science penalty for fundamentalism which is not
> > > affected.
> > >
> > > Of course, I should have spelled this out clearly in the patch
> > > description. Sorry about that.
> >
> > How you plan to reimplement it?
> 
> First we need to figure out if it is necessary. I do not think it is.

It is necessary to have a civ2 compatible fundamentalism.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Some development methodoligies suck. In fack, I think most of them
   do. The Linux kernel development is an unorganized mess. The
   OpenBSD kernel development is a closed mess. XFree86 development
   is a mysterious mess. And that's before we even get to proprietary
   software, which is often ten times worse"
    -- John Goerzen in freeciv-dev




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