[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain pl
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles. |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Fri, 7 May 2004 09:39:33 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8624 >
Le ven 07/05/2004 à 18:08, Jason Short a écrit :
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8624 >
>
> Marcelo Burda wrote:
>
> >>near_singularity() shouldn't use the hard-coded city iteration. Use
> >>is_valid_city_coords, or a city iterator, or just use circle_iterate.
> >
> > singularity no need to be exact a city iterators.
> > I am choice one of more basic and simplest iterators there. this is one
> > of fondamentals iterators to be adapted to topologies.(this is the right
> > choice) spetialy i can't use circle_iterate this call
> > map_distance_vector or any other operator where future is (?).
> > Near_singularity() is moderate time inefficient but this never need to
> > be change in future (expet if we like chage it) this function is only
> > called for map generator, were time is not the first point.
>
> But you shouldn't use square_dxy_iterate, then skip past positions
> yourself. Either use square_iterate or circle_iterate.
>
> And...
>
> You can't hard-code the number of tiles. This value would change under
> a hex-tiled map. Instead we need an else clause. I guess this means
> you need a hard-coded iterator. Or maybe add an "else" clause to one of
> the existing iterators.
>
mmm... i need there this function.
In the hex-tiled map you need to patch with a else for the hard coded
number. the concept of these patch is based in the way i need implement
iterators, then i am no choice about the hard coded number.
probably i go use a litle sqare today, this will change in exteded
topologies patch.
i need to see your hex patch to make choices but i ll am no make it
today
> jason
--
. / . ' , . (*) ' ` ' ` .
| , | ` , . , ' Marcelo Julián Burda .
/ ' \ ` \@_ ' . ' ` '
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles.,
Marcelo Burda <=
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/07
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/07
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/12
- [Freeciv-Dev] (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/12
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Marcelo Burda, 2004/05/22
- [Freeciv-Dev] Re: (PR#8624) New clima function to best handle terrain place, used to place poles., Jason Short, 2004/05/22
|
|