[Freeciv-Dev] worker patch v3 (PR#5437)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=5437 >
No changes, but previous patch no longer applied.
- Per
Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.56
diff -u -r1.56 units.ruleset
--- data/default/units.ruleset 14 Apr 2004 11:38:45 -0000 1.56
+++ data/default/units.ruleset 2 May 2004 15:27:14 -0000
@@ -190,7 +190,7 @@
name = _("Settlers")
move_type = "Land"
tech_req = "None"
-obsolete_by = "Engineers"
+obsolete_by = "None"
graphic = "u.settlers"
graphic_alt = "-"
sound_move = "m_settlers"
@@ -211,12 +211,12 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Airbase", "AddToCity", "Cities",
"NoVeteran"
+flags = "Settlers", "NonMil", "AddToCity", "Cities", "NoVeteran"
roles = ""
helptext = _("\
Settlers are one of the key units in the game. They can be used to\
found new cities, irrigate land, build roads, railroads,\
- fortresses, airbases and mines, and clean up pollution and nuclear\
+ fortresses and mines, and clean up pollution and nuclear\
fallout. Upkeep for Settlers is in food\
as well as production, and a Settler can die if its supporting city\
runs out of food.\
@@ -230,6 +230,47 @@
Engineers is highly vulnerable to enemy attacks.\
")
+[unit_worker]
+name = _("Workers")
+move_type = "Land"
+tech_req = "Pottery"
+obsolete_by = "Engineers"
+graphic = "u.worker"
+graphic_alt = "u.engineers" ; for compatibility
+sound_move = "m_worker"
+sound_move_alt = "m_generic"
+sound_fight = "f_worker"
+sound_fight_alt = "f_generic"
+build_cost = 30
+pop_cost = 0
+attack = 0
+defense = 1
+hitpoints = 10
+firepower = 1
+move_rate = 1
+vision_range = 1
+transport_cap = 0
+fuel = 0
+uk_happy = 0
+uk_shield = 1
+uk_food = 0
+uk_gold = 0
+flags = "Settlers", "NonMil", "Airbase", "NoVeteran"
+roles = ""
+helptext = _("\
+Workers are one of the key units in the game. They can be used to\
+ irrigate land, build roads, railroads, fortresses, airbases and\
+ mines, and clean up pollution and nuclear fallout.\
+ \n\n\
+Settlers, Workers and Engineers may work together to decrease the\
+ amount of time required for long projects. If two or more Workers\
+ and/or Engineers are both working on the same task in the same square,\
+ their efforts will be added together each turn until the task is\
+ finished. Be careful not to dedicate too many workers to one task,\
+ though; excess effort can be wasted, and a group of Workers, Settlers\
+ and/or Engineers is highly vulnerable to enemy attacks.\
+")
+
[unit_engineers]
name = _("Engineers")
move_type = "Land"
@@ -242,7 +283,7 @@
sound_fight = "f_engineers"
sound_fight_alt = "f_generic"
build_cost = 40
-pop_cost = 1
+pop_cost = 0
attack = 0
defense = 2
hitpoints = 20
@@ -255,20 +296,20 @@
uk_shield = 1
uk_food = 1
uk_gold = 0
-flags = "Settlers", "NonMil", "Transform", "Airbase", "AddToCity",
"Cities", "NoVeteran"
+flags = "Settlers", "NonMil", "Transform", "Airbase", "NoVeteran"
roles = ""
helptext = _("\
-Engineers are similar to Settlers, but they work twice as fast and\
+Engineers are similar to Workers, but they work twice as fast and\
move twice as fast. Engineers may also perform major terrain\
transformations (for example, converting Tundra into Desert) which\
- are beyond the capabilities of Settlers.\
+ are beyond the capabilities of Workers.\
\n\n\
-TIP 1: Upgrade Settlers to Engineers when possible, as Engineers\
+TIP 1: Upgrade Workers to Engineers when possible, as Engineers\
require the same resources as ordinary Settlers.\
\n\n\
TIP 2: If you manage to build Leonardo's Workshop, research\
Explosives before the Workshop becomes obsolete. This way,\
- your Settler units will be upgraded for free.\
+ your Workers units will be upgraded for free.\
")
[unit_warriors]
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