[Freeciv-Dev] Re: (PR#4004) A canvas_iterate macro for mapview
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#4004) A canvas_iterate macro for mapview |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Fri, 23 Apr 2004 10:51:03 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=4004 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=4004 >
>
>>[jdorje - Mon Apr 14 17:31:56 2003]:
>>
>>I would like to write a new macro, canvas_iterate, to the mapview code.
>
> Here's a preliminary patch. It has just one user; not really enough for
> full debugging.
And here's a bigger better patch.
- Updated to CVS.
- Fix some bugs in the macro.
- Add more users.
Only the macro in mapview_common.h is really intended for review here.
The other code is just examples of how it can be used to simplify and
improve drawing code. Which it certainly does!
I think this is about ready for inclusion. Ross and Greg, please take a
look at it.
jason
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.104
diff -u -r1.104 mapview_common.c
--- client/mapview_common.c 23 Apr 2004 16:43:13 -0000 1.104
+++ client/mapview_common.c 23 Apr 2004 17:42:23 -0000
@@ -56,13 +56,16 @@
**************************************************************************/
void refresh_tile_mapcanvas(int x, int y, bool write_to_screen)
{
+ int canvas_x, canvas_y;
+
assert(is_real_map_pos(x, y));
if (!normalize_map_pos(&x, &y)) {
return;
}
- if (tile_visible_mapcanvas(x, y)) {
- update_map_canvas(x, y, 1, 1, FALSE);
+ if (map_to_canvas_pos(&canvas_x, &canvas_y, x, y)) {
+ canvas_y += NORMAL_TILE_HEIGHT - UNIT_TILE_HEIGHT;
+ update_map_canvas(canvas_x, canvas_y, UNIT_TILE_WIDTH, UNIT_TILE_HEIGHT);
if (update_city_text_in_refresh_tile
&& (draw_city_names || draw_city_productions)) {
@@ -1261,132 +1264,43 @@
x, y, width, and height are in map coordinates; they need not be
normalized or even real.
**************************************************************************/
-void update_map_canvas(int x, int y, int width, int height,
- bool write_to_screen)
+void update_map_canvas(int canvas_x, int canvas_y, int width, int height)
{
- int canvas_start_x, canvas_start_y;
+ const int gui_x = mapview_canvas.gui_x0 + canvas_x;
+ const int gui_y = mapview_canvas.gui_y0 + canvas_y;
freelog(LOG_DEBUG,
- "update_map_canvas(pos=(%d,%d), size=(%d,%d), write_to_screen=%d)",
- x, y, width, height, write_to_screen);
+ "update_map_canvas(pos=(%d,%d), size=(%d,%d))",
+ canvas_x, canvas_y, width, height);
if (is_isometric) {
- int x_itr, y_itr, i;
-
- /* First refresh the tiles above the area to remove the old tiles'
- * overlapping graphics. */
- put_tile_iso(x - 1, y - 1, D_B_LR); /* top_left corner */
-
- for (i = 0; i < height - 1; i++) { /* left side - last tile. */
- put_tile_iso(x - 1, y + i, D_MB_LR);
- }
- put_tile_iso(x - 1, y + height - 1, D_TMB_R); /* last tile left side. */
-
- for (i = 0; i < width - 1; i++) {
- /* top side */
- put_tile_iso(x + i, y - 1, D_MB_LR);
- }
- if (width > 1) {
- /* last tile top side. */
- put_tile_iso(x + width - 1, y - 1, D_TMB_L);
- } else {
- put_tile_iso(x + width - 1, y - 1, D_MB_L);
- }
-
- /* Now draw the tiles to be refreshed, from the top down to get the
- * overlapping areas correct. */
- for (x_itr = x; x_itr < x + width; x_itr++) {
- for (y_itr = y; y_itr < y + height; y_itr++) {
- put_tile_iso(x_itr, y_itr, D_FULL);
- }
- }
-
- /* Then draw the tiles underneath to refresh the parts of them that
- * overlap onto the area just drawn. */
- put_tile_iso(x, y + height, D_TM_R); /* bottom side */
- for (i = 1; i < width; i++) {
- int x1 = x + i;
- int y1 = y + height;
- put_tile_iso(x1, y1, D_TM_R);
- put_tile_iso(x1, y1, D_T_L);
- }
-
- put_tile_iso(x + width, y, D_TM_L); /* right side */
- for (i=1; i < height; i++) {
- int x1 = x + width;
- int y1 = y + i;
- put_tile_iso(x1, y1, D_TM_L);
- put_tile_iso(x1, y1, D_T_R);
- }
-
- put_tile_iso(x + width, y + height, D_T_LR); /* right-bottom corner */
-
+ gui_rect_iterate(gui_x, gui_y, width, height, map_x, map_y, draw) {
+ put_tile_iso(map_x, map_y, draw);
+ } gui_rect_iterate_end;
/* Draw the goto lines on top of the whole thing. This is done last as
* we want it completely on top. */
- for (x_itr = x - 1; x_itr <= x + width; x_itr++) {
- for (y_itr = y - 1; y_itr <= y + height; y_itr++) {
- int x1 = x_itr;
- int y1 = y_itr;
- if (normalize_map_pos(&x1, &y1)) {
- adjc_dir_iterate(x1, y1, x2, y2, dir) {
- if (get_drawn(x1, y1, dir)) {
- draw_segment(x1, y1, dir);
- }
- } adjc_dir_iterate_end;
- }
+ gui_rect_iterate(gui_x, gui_y, width, height, x1, y1, draw) {
+ if (normalize_map_pos(&x1, &y1)) {
+ adjc_dir_iterate(x1, y1, x2, y2, dir) {
+ if (get_drawn(x1, y1, dir)) {
+ draw_segment(x1, y1, dir);
+ }
+ } adjc_dir_iterate_end;
}
- }
-
-
- /* Lastly draw our changes to the screen. */
- /* top left corner */
- map_to_canvas_pos(&canvas_start_x, &canvas_start_y, x, y);
-
- /* top left corner in isometric view */
- canvas_start_x -= height * NORMAL_TILE_WIDTH / 2;
-
- /* because of where get_canvas_xy() sets canvas_x */
- canvas_start_x += NORMAL_TILE_WIDTH / 2;
-
- /* And because units fill a little extra */
- canvas_start_y += NORMAL_TILE_HEIGHT - UNIT_TILE_HEIGHT;
-
- /* Here we draw a rectangle that includes the updated tiles. This
- * method can fail if the area wraps off one side of the screen and
- * back to the other. */
- dirty_rect(canvas_start_x, canvas_start_y,
- (height + width) * NORMAL_TILE_WIDTH / 2,
- (height + width) * NORMAL_TILE_HEIGHT / 2
- + NORMAL_TILE_HEIGHT / 2);
+ } gui_rect_iterate_end;
} else {
/* not isometric */
- int map_x, map_y;
-
- for (map_y = y; map_y < y + height; map_y++) {
- for (map_x = x; map_x < x + width; map_x++) {
- /*
- * We don't normalize until later because we want to draw
- * black tiles for unreal positions.
- */
- put_tile(map_x, map_y);
- }
- }
- /* Here we draw a rectangle that includes the updated tiles. This
- * method can fail if the area wraps off one side of the screen and
- * back to the other. */
- map_to_canvas_pos(&canvas_start_x, &canvas_start_y, x, y);
- dirty_rect(canvas_start_x, canvas_start_y,
- width * NORMAL_TILE_WIDTH,
- height * NORMAL_TILE_HEIGHT);
+ gui_rect_iterate(gui_x, gui_y, width, height, map_x, map_y, draw) {
+ /*
+ * We don't normalize until later because we want to draw
+ * black tiles for unreal positions.
+ */
+ put_tile(map_x, map_y);
+ } gui_rect_iterate_end;
}
- if (write_to_screen) {
- /* We never want a partial flush; that would leave the screen in an
- * inconsistent state. If the caller tells us to write_to_screen we
- * simply flush everything immediately. */
- flush_dirty();
- }
+ dirty_rect(canvas_x, canvas_y, width, height);
}
/**************************************************************************
@@ -1394,8 +1308,6 @@
**************************************************************************/
void update_map_canvas_visible(void)
{
- int map_x0, map_y0;
-
dirty_all();
/* Clear the entire mapview. This is necessary since if the mapview is
@@ -1407,22 +1319,7 @@
canvas_put_rectangle(mapview_canvas.store, COLOR_STD_BLACK,
0, 0, mapview_canvas.width, mapview_canvas.height);
- canvas_to_map_pos(&map_x0, &map_y0, 0, 0);
- if (is_isometric) {
- /* just find a big rectangle that includes the whole visible area. The
- invisible tiles will not be drawn. */
- int width, height;
-
- width = mapview_canvas.tile_width + mapview_canvas.tile_height + 2;
- height = width;
- update_map_canvas(map_x0 - 1, map_y0 - mapview_canvas.tile_width - 1,
- width, height, FALSE);
- } else {
- update_map_canvas(map_x0, map_y0,
- mapview_canvas.tile_width + 1,
- mapview_canvas.tile_height + 1,
- FALSE);
- }
+ update_map_canvas(0, 0, mapview_canvas.width, mapview_canvas.height);
show_city_descriptions();
}
@@ -1433,7 +1330,6 @@
void show_city_descriptions(void)
{
int canvas_x, canvas_y;
- int map_x0, map_y0;
if (!draw_city_names && !draw_city_productions) {
return;
@@ -1441,43 +1337,16 @@
prepare_show_city_descriptions();
- canvas_to_map_pos(&map_x0, &map_y0, 0, 0);
- if (is_isometric) {
- int w, h;
-
- for (h = -1; h < mapview_canvas.tile_height * 2; h++) {
- int x_base = map_x0 + h / 2 + (h != -1 ? h % 2 : 0);
- int y_base = map_y0 + h / 2 + (h == -1 ? -1 : 0);
-
- for (w = 0; w <= mapview_canvas.tile_width; w++) {
- int x = x_base + w;
- int y = y_base - w;
- struct city *pcity;
-
- if (normalize_map_pos(&x, &y)
- && (pcity = map_get_city(x, y))) {
- map_to_canvas_pos(&canvas_x, &canvas_y, x, y);
- show_city_desc(pcity, canvas_x, canvas_y);
- }
- }
- }
- } else { /* is_isometric */
- int x1, y1;
-
- for (x1 = 0; x1 <= mapview_canvas.tile_width; x1++) {
- for (y1 = 0; y1 <= mapview_canvas.tile_height; y1++) {
- int x = map_x0 + x1;
- int y = map_y0 + y1;
- struct city *pcity;
-
- if (normalize_map_pos(&x, &y)
- && (pcity = map_get_city(x, y))) {
- map_to_canvas_pos(&canvas_x, &canvas_y, x, y);
- show_city_desc(pcity, canvas_x, canvas_y);
- }
- }
+ gui_rect_iterate(mapview_canvas.gui_x0, mapview_canvas.gui_y0,
+ mapview_canvas.width, mapview_canvas.height, x, y, draw) {
+ struct city *pcity;
+
+ if (normalize_map_pos(&x, &y)
+ && (pcity = map_get_city(x, y))) {
+ map_to_canvas_pos(&canvas_x, &canvas_y, x, y);
+ show_city_desc(pcity, canvas_x, canvas_y);
}
- }
+ } gui_rect_iterate_end;
}
/****************************************************************************
Index: client/mapview_common.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.h,v
retrieving revision 1.58
diff -u -r1.58 mapview_common.h
--- client/mapview_common.h 23 Apr 2004 16:43:13 -0000 1.58
+++ client/mapview_common.h 23 Apr 2004 17:42:23 -0000
@@ -136,6 +136,63 @@
UPDATE_MAP_CANVAS_VISIBLE = 2
};
+#define gui_rect_iterate(gui_x0, gui_y0, width, height, map_x, map_y, draw) \
+{ \
+ int W = (is_isometric ? (NORMAL_TILE_WIDTH / 2) : NORMAL_TILE_WIDTH);
\
+ int H = (is_isometric ? (NORMAL_TILE_HEIGHT / 2) : NORMAL_TILE_HEIGHT); \
+ int GRI_x0 = DIVIDE((gui_x0), W), GRI_y0 = DIVIDE((gui_y0), H); \
+ int GRI_x1 = DIVIDE((gui_x0) + (width) + W - 1, W); \
+ int GRI_y1 = DIVIDE((gui_y0) + (height) + H - 1, H); \
+ int GRI_itr, GRI_x_itr, GRI_y_itr, map_x, map_y; \
+ enum draw_type draw; \
+ int count; \
+ assert((width) > 0 && (height) > 0); \
+ if (is_isometric) { \
+ /* Extra half-tile of UNIT_TILE_HEIGHT. */ \
+ GRI_y1++; \
+ /* Tiles to the left/above overlap with us. */ \
+ GRI_x0--; \
+ GRI_y0--; \
+ } \
+ count = (GRI_x1 - GRI_x0) * (GRI_y1 - GRI_y0); \
+ for (GRI_itr = 0; GRI_itr < count; GRI_itr++) { \
+ GRI_x_itr = GRI_x0 + (GRI_itr % (GRI_x1 - GRI_x0));
\
+ GRI_y_itr = GRI_y0 + (GRI_itr / (GRI_x1 - GRI_x0));
\
+ if (is_isometric) {
\
+ if ((GRI_x_itr + GRI_y_itr) % 2 != 0) { \
+ continue; \
+ }
\
+ draw = 0;
\
+ if (GRI_x_itr > GRI_x0) {
\
+ draw |= D_L; \
+ }
\
+ if (GRI_x_itr < GRI_x1 - 1) { \
+ draw |= D_R; \
+ }
\
+ if (GRI_y_itr > GRI_y0) {
\
+ draw |= D_M; \
+ }
\
+ if (GRI_y_itr > GRI_y0 + 1) { \
+ draw |= D_T; \
+ }
\
+ if (GRI_y_itr < GRI_y1 - 2) { \
+ draw |= D_B; \
+ }
\
+ assert((draw & (D_L | D_R)) && (draw & (D_T | D_M | D_B))); \
+ assert((draw & D_M) || !((draw & D_T) && (draw & D_B))); \
+ map_x = (GRI_x_itr + GRI_y_itr) / 2; \
+ map_y = (GRI_y_itr - GRI_x_itr) / 2; \
+ } else { \
+ draw = D_FULL; \
+ map_x = GRI_x_itr; \
+ map_y = GRI_y_itr; \
+ }
+
+
+#define gui_rect_iterate_end \
+ } \
+}
+
void refresh_tile_mapcanvas(int x, int y, bool write_to_screen);
enum color_std get_grid_color(int x1, int y1, int x2, int y2);
@@ -181,8 +238,7 @@
int canvas_x, int canvas_y,
enum draw_type draw, bool citymode);
-void update_map_canvas(int x, int y, int width, int height,
- bool write_to_screen);
+void update_map_canvas(int canvas_x, int canvas_y, int width, int height);
void update_map_canvas_visible(void);
void show_city_descriptions(void);
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.362
diff -u -r1.362 packhand.c
--- client/packhand.c 14 Apr 2004 17:18:36 -0000 1.362
+++ client/packhand.c 23 Apr 2004 17:42:25 -0000
@@ -579,10 +579,7 @@
if ((draw_map_grid || draw_borders) && can_client_change_view()) {
/* We have to make sure we update any workers on the map grid, then
* redraw the city descriptions on top of them. */
- update_map_canvas(pcity->x - CITY_MAP_SIZE / 2,
- pcity->y - CITY_MAP_SIZE / 2,
- CITY_MAP_SIZE, CITY_MAP_SIZE, FALSE);
- queue_mapview_update(UPDATE_CITY_DESCRIPTIONS);
+ queue_mapview_update(UPDATE_MAP_CANVAS_VISIBLE);
} else {
refresh_tile_mapcanvas(pcity->x, pcity->y, FALSE);
}
- [Freeciv-Dev] Re: (PR#4004) A canvas_iterate macro for mapview,
Jason Short <=
|
|