[Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks
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[Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Mon, 12 Apr 2004 08:37:56 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=5465 >
Genevieve Gracian wrote:
>>On Sun, 11 Apr 2004, Jason Short wrote:
>>>The original suggestion was for an additional restriction: a unit would
>>>have to be in the stack.(I'm not sure what the exact logic is. Does
>>>the unit have to be in the transporter, or just somewhere on the tile?)
> The logic for the rule we proposed is that somebody of ours has to be
> 'here' to see what really happens (like the 1.14 behaviour when allies
> can see units in a city or in a transport, but not elsewhere).
That does make sense. I don't know if it'll give better gameplay,
though. I don't much care either way.
> What is a 'somewhere on the tile'? Are they different stacks on the same
> tile?
I'm not sure if there's a formal definition for "stack".
What I meant was, does the player just have to have a unit on the tile?
Or do they have to have a unit inside the container to see other units
in that container?
jason
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