[Freeciv-Dev] "bigisotrident" tileset
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To do some experimenting with 128x64 tilesets, I made a double-sized
version of isotrident.
This was a matter of a few minutes. I copied all the PNG and specfiles
and the .tilespec file. Then I scaled up all the PNGs. I doubled the
dx/dy as well as the pixel_offsets and *_top_left values in the
specfiles. I renamed the file.gfx in the specfiles as well as the files
in the tilespec file. Finally I doubled the flag_offset values in the
tilespec file, along with the normal_tile width and height.
I left the small tiles the same. isotrident/small.* is still used.
The result is surprisingly playable. I put it up at:
ftp://ftp.freeciv.org/freeciv/contrib/tilesets/bigisotrident/
I'd encourage any tileset developers, however, to make a better 128x64
tileset. I think freeciv really needs one.
jason
- [Freeciv-Dev] "bigisotrident" tileset,
Jason Dorje Short <=
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