[Freeciv-Dev] transported units and move_unit
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Once the client knows about punit->transported_by, we have some new
options for move_unit. It would be possible for move_unit to _not_ send
out a movement update for transported units. Instead when a unit was
move the client would automatically move any units being transported by it.
The only advantage to doing it this way is that it cuts down on network
packets. It wouldn't simplify move_unit significantly since the server
still has to move the transported units and update their vision.
Any thoughts?
jason
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Jason Dorje Short <=
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