Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2004:
[Freeciv-Dev] transported units and move_unit
Home

[Freeciv-Dev] transported units and move_unit

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] transported units and move_unit
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Fri, 26 Mar 2004 12:44:24 -0500

Once the client knows about punit->transported_by, we have some new options for move_unit. It would be possible for move_unit to _not_ send out a movement update for transported units. Instead when a unit was move the client would automatically move any units being transported by it.

The only advantage to doing it this way is that it cuts down on network packets. It wouldn't simplify move_unit significantly since the server still has to move the transported units and update their vision.

Any thoughts?

jason


[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] transported units and move_unit, Jason Dorje Short <=