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[Freeciv-Dev] Re: (PR#8263) GoTo using transports
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[Freeciv-Dev] Re: (PR#8263) GoTo using transports

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Subject: [Freeciv-Dev] Re: (PR#8263) GoTo using transports
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 22 Mar 2004 08:45:23 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8263 >

On Mon, Mar 22, 2004 at 07:41:51AM -0800, Jason Short wrote:
> 
> Christian Knoke wrote:
> > 
> > CVS 21 MAR 2003 GTK 1.2
> > 
> > Goto sends a unit beyond the target using goto route as a vector.

> Naturally.
> 
> The easiest solution is for client-side goto not to use transports.
> 
> A better solution is to send more sanity information in the goto packet. 
>   E.g., for each move give not only the direction but also the starting 
> location.  If the starting location isn't right the move is canceled.
> 
> A similar solution is to add code in places where goto'd units may be 
> moved to cancel their orders.  I have no idea how many places this would be.

I'd say, when a goto'd unit is in a transporter unit, and the transporter
unit moves, cancel the goto and activate that unit.

Additionally, one might want to prefer goto avoid transporters, when a
similar route is available. But I think this is not important. The player is
responsibly for a transporter she moves. She can look into it and see the
goto'd unit.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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