[Freeciv-Dev] Re: design of future orders
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> On Wed, 28 Jan 2004, Jason Dorje Short wrote:
>
>> For Arnstein's "mission orders" match he needs to add new possibilities
>> for orders. Currently there are two possible orders: wait and move.
>> His patch adds many more possible orders:
>>
>> Activity orders:
>> pollution, road, mine, irrigate, fortify, fortress, sentry,
>> railroad, pillage, transform, airbase, fallout.
>>
>> Action orders: autoattack, autosettle, build wonder, disband, set
>> homecity, build trade route, unload.
>>
>> Diplomat actions: bribe, embassy, sabotage, steal, incite, poison,
>> investigate, sabotage unit, get sabotage list, move
>>
>
> Why move is only for diplomat?
I don't know. Note that there's already a "move" order for normal units.
> I would separate autoattack and autosettle into Automation orders.
> Is there no order for attack? I guess it's a move...
Attack is currently a move. IMO this should change at some point.
jason
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