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[Freeciv-Dev] Re: design of future orders
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: design of future orders
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Fri, 30 Jan 2004 17:10:11 -0500 (EST)

> On Wed, 28 Jan 2004, Jason Dorje Short wrote:
>
>> For Arnstein's "mission orders" match he needs to add new possibilities
>> for orders.  Currently there are two possible orders: wait and move.
>> His patch adds many more possible orders:
>>
>>    Activity orders:
>>      pollution, road, mine, irrigate, fortify, fortress, sentry,
>> railroad, pillage, transform, airbase, fallout.
>>
>>    Action orders: autoattack, autosettle, build wonder, disband, set
>> homecity, build trade route, unload.
>>
>>    Diplomat actions: bribe, embassy, sabotage, steal, incite, poison,
>> investigate, sabotage unit, get sabotage list, move
>>
>
> Why move is only for diplomat?

I don't know.  Note that there's already a "move" order for normal units.

> I would separate autoattack and autosettle into Automation orders.
> Is there no order for attack?  I guess it's a move...

Attack is currently a move.  IMO this should change at some point.

jason



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