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[Freeciv-Dev] Re: (PR#7276) Wishlist
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[Freeciv-Dev] Re: (PR#7276) Wishlist

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To: caspar-freeciv@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7276) Wishlist
From: "Andy Smith" <andy@xxxxxxxxxxxxxx>
Date: Wed, 28 Jan 2004 05:53:48 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7276 >

On Mon, Jan 26, 2004 at 03:17:17PM -0800, Morgan Jones wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7276 >
> > 6. I'd like to build bridges and tunnels. Terraforming is a nice
> > thing but to connect two islands that way just to build a railway
> > isn't the best thing.
> 
> This could be nice but should be limited to small channels (probably
> no more than 2 ocean tiles).  It should also be very expensive. 
> Maybe it could be done by loading engineers onto a transport and
> using the build road command, when a suitable technology has been
> discovered (Steel?).
> 
> I also quite like the idea of building canals.

Perhaps a cost that is proportional to how far the tile is from
land?

Channel Tunnel from England to France not so hard, but a tunnel from
Liverpool to New York that has to cross plate boundaries, deep ocean
trenches etc?!

> > 7. I'd like to build some kind of radar or buoys to extend sight. At
> > the moment I have chains of ships to keep an eye on bigger gaps
> > between islands.
> 
> There's some ideas floating around somewhere for balloons, zeppelins,
> and satellites which can be used for this purpose.  Essentially
> they're air units with lots of fuel (alive for many turns) and a high
> vision range.  I think these are what you're after.

A stationary radar post (and later, some sort of buoy for placing
them at sea) that is not a unit but instead a tile improvement would
still be very useful.

> > 11. I'd like to have oil wells on the ocean. First to only be able
> > to build oil rigs in cities where oil effectively is in reach and
> > second to have special units to exploit oil fields far from any
> > city.
> > 
> Theoretically the first idea  is handled already by the offshore
> platform improvement.  The secind idea might be possible once general
> effects is finished.

Agree with you here, but there is also the question of why can't you
have oil wells far out at sea?  The answer might be to just allow
founding cities at sea given suitable technology (approximate a big
oil platform venture as a size one city), but this is a bit
artificial since such a city would probably grow from the fishing
making a food surplus.  In reality, oil platforms far out at sea
don't have an increasing population. :)

-- 
"I am the permanent milk monitor of all hobbies!"
 -- Simon Quinlank




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