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[Freeciv-Dev] Re: (PR#6174) Loading transports
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[Freeciv-Dev] Re: (PR#6174) Loading transports

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6174) Loading transports
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Tue, 27 Jan 2004 09:41:38 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6174 >

On Tue, 27 Jan 2004, Raimar Falke wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6174 >

> > Hmm, maybe the best way is to abstract away the "ground" versus "sea"
> > carrying into carry types.  Each transporter lists the types of units it
> > can carry, and each unit lists the type(s?) of transporters it can carry.
>
> I think this is an orthogonal issue. The original plan was to change
> the interface to make it more clear. Your idea adds limitation to be
> more similar to real-life.
>
> I think the original plan should be carried out. It should be checked
> if your idea adds any game elements/makes the game more fun.

Yes, this suggestion is orthogonal.

However, as I've said the "load" command is not easy without doing a lot
of work on the code first.  This change may possibly make these changes
easier.  So there may be advantages to doing it first.

jason




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