[Freeciv-Dev] Re: (PR#7322) Four small features requests
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7322 >
On Mon, Jan 26, 2004 at 07:35:35AM -0800, Josh Cogliati wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7322 >
>
> These are a few features that I think will help beginning players:
>
> 1. Give an embassay from all human players to all novice (maybe easy?)
> ai players.
> This will help because it allows the new player to compare their armys,
> population, production etc with the computer player. This gives them
> feedback as to how efficiently they are growing their empire.
A good idea.
> 2. Put both Prod and shields, Science and Bulbs, .. in the city
> dialog.
> Right now, some of the time production is refered to as production, and
> some times as shields. Similarly with Science and Bulbs. In the
> city dialog, it could make this relationship clear by changing the text:
> Prod: 1 (+1)
> to
> Prod: 1 (+1) Shields
> Do the same for Science and any others that have funny names and
> it is that much easier to understand freeciv.
I found the use of "bulb" in helpdata.c. This should be changed to
"science point". Same for "shield" -> "production point".
> 3. In the help for novice, easy, normal, and hard, list the different
> levels.
> As in:
> Command: normal - Set one or all AI players to 'normal'.
> Synopsis: normal
> normal <player-name>
> Level: ctrl
> Description:
> With no arguments, sets all AI players to skill level 'normal', and
> sets the default level for any new AI players to 'normal'. With an
> argument, sets the skill level for that player only. The four levels in
> order of difficultly are novice, easy, normal, hard.
Another good idea.
> 4. Allow show to take an argument like MAP, PLAYERS, GAME_INIT, RULES,
> META (which correspond to the sset_class in stdinhand.c. This would
> allow subsets of the options to be viewed.
And another one.
Raimar
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