Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7322) Four small features requests
Home

[Freeciv-Dev] Re: (PR#7322) Four small features requests

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jjc@xxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7322) Four small features requests
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 27 Jan 2004 04:14:28 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7322 >

On Mon, Jan 26, 2004 at 07:35:35AM -0800, Josh Cogliati wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7322 >
> 
> These are a few features that I think will help beginning players:
> 
> 1. Give an embassay from all human players to all novice (maybe easy?)
> ai players.
> This will help because it allows the new player to compare their armys,
> population, production etc with the computer player.  This gives them
> feedback as to how efficiently they are growing their empire.

A good idea.

> 2. Put both Prod and shields, Science and Bulbs, .. in the city
> dialog.
> Right now, some of the time production is refered to as production, and
> some times as shields.  Similarly with Science and Bulbs.  In the 
> city dialog, it could make this relationship clear by changing the text:
> Prod:  1 (+1)
> to
> Prod:  1 (+1) Shields
> Do the same for Science and any others that have funny names and 
> it is that much easier to understand freeciv.

I found the use of "bulb" in helpdata.c. This should be changed to
"science point". Same for "shield" -> "production point".

> 3. In the help for novice, easy, normal, and hard, list the different
> levels. 
> As in:
> Command: normal  -  Set one or all AI players to 'normal'.
> Synopsis: normal
>           normal <player-name>
> Level: ctrl
> Description:
>   With no arguments, sets all AI players to skill level 'normal', and
> sets the default level for any new AI players to 'normal'.  With an
> argument, sets the skill level for that player only.  The four levels in
> order of difficultly are novice, easy, normal, hard.

Another good idea.

> 4.  Allow show to take an argument like MAP, PLAYERS, GAME_INIT, RULES, 
> META (which correspond to the sset_class in stdinhand.c.  This would
> allow subsets of the options to be viewed.

And another one.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
    1) Customers cause problems.
    2) Marketing is trying to create more customers.
  Therefore:
    3) Marketing is evil.




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#7322) Four small features requests, Raimar Falke <=