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[Freeciv-Dev] Re: (PR#7106) New unit: Hovercraft
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[Freeciv-Dev] Re: (PR#7106) New unit: Hovercraft

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7106) New unit: Hovercraft
From: "Horn Gábor" <Horn.Gabor@xxxxxxxxxxx>
Date: Wed, 21 Jan 2004 16:14:13 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7106 >

Good idea!

A little more power for the land units would be nice. Maybe like a "weak
alpine" it would cost 1 on each terrain (it can move on) and would have
2 movements?

What i miss a bit from war is something like in startcraft, when every
unit had it's weakness and a "nemesis" which was especially strong
againts it. Especially in the early/mid game naval units. They're simple
now, u only have to use the strongest available of them (caravell, later
fregattes, later clads). More alternatives together with a less linear
techtree and some change in tech stealing (eg u only can get/steal techs
w/ capturing/bribing which u know all the prereqs) would made these
stages more interesting i think. 

by, hirisov


> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7106 >
> 
> For DB :
> 
> - risk to be lost in high sea
> - can go on water, rivers (even mountains?), plains, grass, 
>   desert (?), swamp, tundra






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