[Freeciv-Dev] (PR#7281) Re: [Freeciv] D-day
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[Freeciv-Dev] (PR#7281) Re: [Freeciv] D-day |
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"Per I. Mathisen" <per@xxxxxxxxxxx> |
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Tue, 20 Jan 2004 10:24:54 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7281 >
On Tue, 20 Jan 2004, [ISO-8859-2] Lakatos Zoltán wrote:
> These civ maps (especiall gen 2) have=20
> extremely long coastline. It is nearly =20
> impossible to defend it against stronger =20
> naval units.=20
> =20
> Some unit have two or more steps, they can=20
> easily occupy the from ship bombarded cities.=20
> =20
> To give more chance to land units i suggest =20
> to decrease the movement of disembarked units.=20
> Like the coast would be a hill.=20
> See examples in Panzer G. (there crossing a =20
> river also decreases movement points)=20
Losing movement points (all or some) when moving ashore is very common in
wargames. I think it makes great sense, and also makes it easier to defend
cities by clever management of fewer units instead of defenders in every
city.
Sent to RT.
- Per
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