[Freeciv-Dev] Re: (PR#2957) is ocean as a function with oceanness read f
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2957 >
Raimar Falke wrote:
>>-#define is_ocean(x) ((x) == T_OCEAN)
>>-#define is_ocean_near_tile(x, y) is_terrain_near_tile(x, y, T_OCEAN)
>>+#define is_ocean(x) (terrain_has_flag((x), TER_OCEANIC))
>>+#define is_ocean_near_tile(x, y) is_terrain_flag_near_tile(x, y, TER_OCEANIC)
>> #define adjacent_ocean_tiles4(x, y) adjacent_terrain_tiles4(x, y, T_OCEAN)
>> #define count_ocean_near_tile(x,y) count_terrain_near_tile(x,y, T_OCEAN)
>
>
> Inline functions for all of them.
Hmm.
>>+ units. Most terrain improvements can only be built
>>+ on land. Oceanic terrain has no zones of control.
>
>
> Which terrain improvements can be build on ocean tiles?
None, yet?
>>diff -u -r1.6 README.rulesets
>>--- doc/README.rulesets 2002/11/02 13:33:54 1.6
>>+++ doc/README.rulesets 2004/01/18 17:21:50
>>@@ -168,6 +168,12 @@
>> The civstyle option will be removed in the near future.
>>
>> ----------------------------------------------------------------------
>>+terrain.ruleset:
>>+----------------
>>+
>>+
>>+
>>+----------------------------------------------------------------------
>
>
> Huh?
Included by accident. I started to write documentation there but then
put it in the ruleset files.
jason
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