[Freeciv-Dev] (PR#7250) auto-settlers won't build mines over irrigation
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[Freeciv-Dev] (PR#7250) auto-settlers won't build mines over irrigation |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
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Thu, 15 Jan 2004 19:14:27 -0800 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7250 >
In the auto-settler code there's a check to see if there's already a
conflicting improvement. If so, no new improvement will be built.
But this is bad. Say I transform my irrigated grassland into a hills.
I want my settlers to build a mine on it. The settlers should take into
account the overall effect of the mining (-1 to food, +3 to shields) and
count that against the cost of building the improvement. I think this
part is already done.
Changes are needed in ai_calc_irrigation and ai_calc_mine in
server/settlers.c.
jason
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