[Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine
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[Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Thu, 15 Jan 2004 19:07:53 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7249 >
I noticed that in the windows unstable build
(freeciv-win-cvs-Jan-13.zip) the autosettlers don't irrigate or mine,
only build roads, then pop off autosettler mode.
I think the problem is somewhere in evaluate_improvements() or
consider_settler_action(), as enabling the debug code in
evaluate_improvements() does show improved tile values that are higher
than the current tile values.
This is a bug, right? :)
-James Canete
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine,
James Canete <=
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, James Canete, 2004/01/22
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, Jason Short, 2004/01/22
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, Jason Short, 2004/01/22
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, James Canete, 2004/01/31
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, James Canete, 2004/01/31
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