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[Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated pr
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[Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated pr

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To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated production
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Wed, 14 Jan 2004 03:31:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7239 >

On Tue, Jan 13, 2004 at 08:05:17PM -0800, James Canete wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7239 >
> 
> This patch implements accelerated/decelerated production.
> 
> I added a new server variable called buildbox, which is roughly
> analogous to the foodbox variable, only for shields.  I then changed the
> ruleset parsing code so it divided each build_cost value read by 10.  I
> then changed the unit_build_value, unit_buy_value(),
> unit_disband_value(), improvement_build_value(),
> improvement_buy_value(), and improvement_sell_value() to match the new
> values, multiplying by buildbox when necessary.
> 
> Perhaps buildbox is a bad term to use.  There is also the possibility to
> extend this patch for build_cost to gold value, but what would that be
> called?  Goldbox?

Assuming I read the patch correctly: shieldcost, shieldfactor. It is a
factor for all shield costs?!

        Raimar

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