[Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated pr
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7239 >
On Tue, Jan 13, 2004 at 08:05:17PM -0800, James Canete wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7239 >
>
> This patch implements accelerated/decelerated production.
>
> I added a new server variable called buildbox, which is roughly
> analogous to the foodbox variable, only for shields. I then changed the
> ruleset parsing code so it divided each build_cost value read by 10. I
> then changed the unit_build_value, unit_buy_value(),
> unit_disband_value(), improvement_build_value(),
> improvement_buy_value(), and improvement_sell_value() to match the new
> values, multiplying by buildbox when necessary.
>
> Perhaps buildbox is a bad term to use. There is also the possibility to
> extend this patch for build_cost to gold value, but what would that be
> called? Goldbox?
Assuming I read the patch correctly: shieldcost, shieldfactor. It is a
factor for all shield costs?!
Raimar
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- [Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated production,
Raimar Falke <=
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