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[Freeciv-Dev] Re: (PR#7169) Path finding modification
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[Freeciv-Dev] Re: (PR#7169) Path finding modification

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To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7169) Path finding modification
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 12 Jan 2004 13:15:28 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7169 >

On Mon, 12 Jan 2004, Raimar Falke wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7169 >
> 
> On Sun, Jan 11, 2004 at 12:57:48PM -0800, Gregory Berkolaiko wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7169 >
> > 
> > > [i-freeciv-lists@xxxxxxxxxxxxx - Sat Jan 10 12:54:32 2004]:
> > > 
> > > On Sun, Dec 28, 2003 at 01:47:15PM -0800, Arnstein Lindgard wrote:
> > > > 
> > > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7169 >
> > > > 
> > > > I want to propose a modification to the path finding module:
> > > > 
[...]
> > > > Maybe an alternative solution is to pass the is_pos_dangerous()
> > > > callback information about the current node, by expanding the
> > > > pf_parameter. Maybe it's also neccessary to turn off the caching? I'm
> > > > also not sure if this would be a violation of the author's (Gregory?
> > > > I guess he's away now) idea of a clean module - not allowing the user
> > > > to read internal variables.
> > > > 
> > > > Any ideas?
> 
> So who will code it?

Not me.

G.





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