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[Freeciv-Dev] Re: Veteran patch v6 (PR#4044)
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[Freeciv-Dev] Re: Veteran patch v6 (PR#4044)

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To: bursig@xxxxxxxxx, james.blewitt@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Veteran patch v6 (PR#4044)
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sat, 10 Jan 2004 05:18:20 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=4044 >

On Sat, 10 Jan 2004 04:35:51 -0800
"Per I. Mathisen" <per@xxxxxxxxxxx> wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=4044 >
> 
> On Sat, 10 Jan 2004, andrearo@xxxxxxxxxxxx wrote:
> > I couldn't find any bugs
> 
> Thanks for looking.
> 
> >, but how about displaying units at the lowest
> > veteran level without any distinctions? This is the case in most games
> > with veteran levels that I know, such as Red Alert 2. In the military
> > people with the lowest rank don't have any military distrinctions.
> > This will give less clutter around units and make it easier to spot
> > units with a higher veteran level.
> 
> This is already the case. The first veteran icon is blank.
> 
>   - Per
> 

It's just a gap in the tileset. Attached patch is a fix for isotrident.
Are they other tilesets to be fixed ?

--
G. Gracian


--- units.spec.orig     2004-01-09 22:50:55.000000000 +0100
+++ units.spec  2004-01-10 13:34:57.000000000 +0100
@@ -78,14 +78,14 @@
 
 ; Veteran Levels: up to 9 military honors for experienced units
                                                                                
 
-  3, 0, "unit.vet_0"
-  3, 1, "unit.vet_1"
-  3, 2, "unit.vet_2"
-  3, 3, "unit.vet_3"
-  3, 4, "unit.vet_4"
-  3, 5, "unit.vet_5"
-  3, 6, "unit.vet_6"
-  3, 7, "unit.vet_7"
-  3, 8, "unit.vet_8"
-  3, 9, "unit.vet_9"
+  3, 10, "unit.vet_0"
+  3, 0, "unit.vet_1"
+  3, 1, "unit.vet_2"
+  3, 2, "unit.vet_3"
+  3, 3, "unit.vet_4"
+  3, 4, "unit.vet_5"
+  3, 5, "unit.vet_6"
+  3, 6, "unit.vet_7"
+  3, 7, "unit.vet_8"
+  3, 8, "unit.vet_9"
 }


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