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[Freeciv-Dev] Re: (PR#7101) data corruption
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[Freeciv-Dev] Re: (PR#7101) data corruption

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To: caspar-freeciv@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7101) data corruption
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 10 Jan 2004 02:15:37 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7101 >

On Mon, Dec 15, 2003 at 07:06:11PM -0800, Guest wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7101 >
> 
> Hello,
> 
> since a few days I have the strong feeling that somewhere within the
> game is data corruption going on.
> 
> I had no proof on several situations I stopped the game and when I
> restarted later to continue the units were placed differently.
> 
> Once I knew for sure that two ships were near each other both on the
> right side of an island -- I tried to put the units from one ship onto
> the other.  When I restarted one ship was left to the island the other
> right to the island but also on a different location.
> 
> This happened a few times now.  I didn't report for I had no proof.
> 
> Now I have a city which supports a ship though the city never was able
> to build ships (for it is fully midland) and I never attached the unit
> to this city (despite I don't know how I could do that).  I attach the
> screenshot.

Can you set "turnblock" to 0 in the server and retest. I suspect that
this is the cause.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Premature optimization is the root of all evil."
    -- D. E. Knuth in "Structured Programming with go to Statements"




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