[Freeciv-Dev] Re: (PR#7101) data corruption
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7101 >
On Mon, Dec 15, 2003 at 07:06:11PM -0800, Guest wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7101 >
>
> Hello,
>
> since a few days I have the strong feeling that somewhere within the
> game is data corruption going on.
>
> I had no proof on several situations I stopped the game and when I
> restarted later to continue the units were placed differently.
>
> Once I knew for sure that two ships were near each other both on the
> right side of an island -- I tried to put the units from one ship onto
> the other. When I restarted one ship was left to the island the other
> right to the island but also on a different location.
>
> This happened a few times now. I didn't report for I had no proof.
>
> Now I have a city which supports a ship though the city never was able
> to build ships (for it is fully midland) and I never attached the unit
> to this city (despite I don't know how I could do that). I attach the
> screenshot.
Can you set "turnblock" to 0 in the server and retest. I suspect that
this is the cause.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"
- [Freeciv-Dev] Re: (PR#7101) data corruption,
Raimar Falke <=
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