[Freeciv-Dev] Re: (PR#7225) One free aggressive unit in Republic?
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7225 >
Mark Metson wrote:
> I, I hope this is the right address for freeciv-dev, for some reason the
> mails labelled [freeciv-dev] are showing rt as the reply address and I am
> using reply to send this.
This is the e-mail address for the bug reporting system. All e-mails
that have a PR# in the subject line are from RT. It's forwarded through
freeciv-dev.
> I am noticing that when I move chariots out of cities, they are not
> showing up with an unhappy face on their home city city-screen, and not
> causing unhappiness in their homecity. Not all of the chariots do this, so
> it looks like maybe I am allowed one free aggressive unit per city???
Yep.
> I cannot find anything in the docs that mentions allowing one free
> aggressive unit per city under a Republic? Is that normal? (Bug or
> feature???)
From help->government->republic:
Under the Republic, military units require 1 production shield each
for upkeep. In addition the following units are considered
aggressive units:
- units with an attack strength greater than 0 which are not inside
a city or inside a fortress within 3 squares of a friendly city
- air units (including missiles and helicopters, but not fighters)
with an attack strength greater than 0, regardless of their location
The citizens of a city will tolerate 1 aggressive unit; subsequent
units will generate 1 unhappy citizen each.
> By the way, I am trying to find a good level of researchcost higher than
> the default. I am finding that 50 is insane because despotism is really
> really really pathetic. Even building the colossus in my capital and using
> settlers from everywhere to max the cities near my capital it was still
> pathetic. I am thinking maybe it might be necessary, if one really wants
> to use hiugh researchcost, to adjust the penalties of despotisms slightly.
> I am wondering whether despotism is worse in the default ruleset than it
> was in, say, civ-I ???
I suspect the penalties come from civ2. You can compare the
data/default ruleset to data/civ1 and data/civ2.
jason
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