Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7141) Re: wishlist: delayed city capture
Home

[Freeciv-Dev] Re: (PR#7141) Re: wishlist: delayed city capture

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7141) Re: wishlist: delayed city capture
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 6 Jan 2004 12:00:12 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7141 >

On Tue, Jan 06, 2004 at 10:13:02AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7141 >
> 
> > [use_less - Tir. 23. Des. 2003 11:17:06]:
> > I'd like cities to be able to resist being captured, even after all
> > defenders in that city have been removed.
> > 
> > I never liked the fact that a large, empty city was so easy to take 
> > if there wasn't anyone guarding it.  Don't those million or so 
> > people in the city have any loyalty at all? :)

This is modeled with the partisans. We may want to increase the
chance, number or values of the unit.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Living on earth may be expensive, but it includes an annual free trip
  around the sun.




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#7141) Re: wishlist: delayed city capture, Raimar Falke <=